Zur Buße bitte in diesem Kalenderjahr mindestens eine Spende an die Fediverse Foundation vorweisen können und drei “Maimai Unser” pfostieren, dann sei dir vergeben. Ü
Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.
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Zur Buße bitte in diesem Kalenderjahr mindestens eine Spende an die Fediverse Foundation vorweisen können und drei “Maimai Unser” pfostieren, dann sei dir vergeben. Ü


I mean regular trains do use them all the time and those can go like 80-320 km/h (or even faster in other countries) where as truck only go like 80-100 km/h in Germany.
I’m more concerned how much the amount of trucks wears them down compared to trains. You need many more trucks than trains for the same amount of goods and also trucks have a much higher frequency.


Well, Germany was already testing this. And having it seen live personally on a vacation (we happened to take that road where this was tested by chance) - it just looked like a shitty version of a train…

Sind wir hier auf Lemmy schon genug um die Kommentare mit Witzen über Schwobaseggl un Gelbfiaßler zu füllen? Ü


So also cancel ALL cargo flights. Got it.


I noticed it “live” as it was mentioned several times on @acarsdrama@live.acarsdrama.com yesterday - e.g. here:


Pro tip: Ask for Bruchware, Printenbruch or generally Bruch - you usually get a mixed bag of Printen that did break and/or have some minor defects (e.g. not perfectly covered in chocolate), etc. but are still fine to eat and have no difference in taste. They’re cheaper and if you’re going to eat a bag all by yourself anyways… :)
That also works for the other mentioned factory outlets. I just got a few kg of cookies from Balsen and a f-ton of chocolate from Lindt a few days ago.
No, that’s just another hypothetical app that you’re using a reverse proxy for. I just included it to show how you can also set settings for a single subdomain/reverse proxy entry that isn’t used globally on all domains that get served. I used a hypothetical REST API that needs a CORS Header that other apps don’t need (or maybe serve themselves).
admin off disables Caddy’s admin interface (which shouldn’t be public and if you’re using config files this usually isn’t needed. So just a bit of gardening)
servers sets some general server options.
and then I just inserted several blocks that each define a reverse proxy to a different app / backend to show that you can just dump them all in a single Caddyfile. And the last example to show that you can set specific settings only for a specific subdomain instead of globally. As I set headers mostly used by REST APIs, I just called that api.example.com instead of app3.example.com.


Don’t forget to try and buy some Printen, when you’re there. Also, if you like chocolate, you can find a factory outlet by Lindt in Aachen (and some others for cookies and other sweets near Lindt, too).
Probably something something something this?

If you like, I can send you an example of the Caddyfiles, that I’m using (I used the import directive to split every service into its own Caddyfiles, you could just copy and paste everything in the same file). It will take a few hours until I get home, though.
But basically you can just put every subdomain and it’s target in a separate block and the add some things globally (e.g. passing the original IP, switching off the admin API of Caddy,…)
Something like this should work:
admin off
servers {
client_ip_headers X-Forwarded-For X-Real-IP
}
app.example.com {
reverse_proxy 127.0.0.1:8080
}
app2.example.com {
reverse_proxy 127.0.0.1:8081
}
api.example.com {
reverse_proxy 127.0.0.1:8082
header {
Access-Control-Allow-Methods "GET, OPTIONS"
Access-Control-Allow-Origin "*"
}
}


With some kind of pointy hood?


Also modders had reversed all relevant code at some point (at least to the extend of this function does X) and then offered those symbols (=their class names, method names,… And where to find them in the bytecode) for others to mod the game. Later Mojang even released the official symbols, but at that point everyone was already using the community made ones. IIRC they kept releasing these symbols for every new version since then which drastically sped up modding compatibility for those versions.
So I think it’s not completely unexpected that they’d do this since the most important information was already oit in the open.


In the end, everything went fine. The login seems to work, I got my iron farm working and got the basic things down for my “Wait, I’ve got a dumb idea…”-build. Now I just need a fuckton more of scaffolding, bone meal and patience.
Ever tried to plant a 15x20 area with saplings, grow them into a single, huge, majestic tree (which means constantly shearing/destroying the leaves above the ungrown saplings from those that already grew big), so that you get a monster tree, that you then can carve out and make your home? Well… Yeah. That’s going to take a while…


Its somewhat ironic. I’m sitting here iny free time while I took a week off. Read about AWS and Azure outages and smile at the thought, that I dodged a bullet and do not have to fix our servers at work. I finally have free time and I’m in the right mindspace to on that grind for resources tonight that I need for my next Minecraft build, but no… sigh.
I just want to finish my iron farm in the freshly started world and then explore that huge lush cave that I just found :/
Go ahead and give them your Social Security number, and see what happens.
“Socially I’m rated 3/10, but for security I’m an 8/10. Now that I’m replying to this, I think my security score just dropped a bit, though.”
Oooch, nur wegen den Dingen, die der Papst als Anweisung an alle Gläubigen rausgegeben hat vor kurzem?
Leider nicht auf deutsch, aber ab Seite 63 auf Englisch: APOSTOLIC EXHORTATION DILEXI TE OF THE HOLY FATHER LEO XIV TO ALL CHRISTIANS ON LOVE FOR THE POOR
Yes, it’s turn based. But for every attack there is one (or more) indicated QTE to buff the attack, if you hit it. This one is consistent in timings (per chosen attack) and well telegraphed by a consistent animation for the button, so it is basically a little rhythm game. This one is not hard and easy to pull off. After a bit, you should be able to hit them perfectly without even looking at the screen.
Then there’s dodge and parry. Those are not obviously indicated by a consistent animation but the timing varies per enemy AND attack. Also the timings of the enemy animations are randomized a bit, so that this one needs reactions instead of a consistent rhythm. Dodge has the most lenient timing, parry is tighter (equals to perfect dodges) and a counter requires you to parry every single hit (hardest).
You can use story mode, which dials the need to parry/counter way down and also makes you tankier, I think.
It’s still fun to experiment with the fighting mechanics and building OP combos. I accidentally one shot the final (story) boss as I expected a way harder fight and missed out on that cinematic fight…