

I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.
I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.
I have two campaigns at the same time, one solo, one with a friend. I am amazed how different the campaigns are. Moreover, by discussing with my other friends that play the game, I could play two or three more campaigns and there will be significant differences between the four of them. Per exemple, I have not played dark urge, broken oath paladin, no evil run (I have one but I wasn’t evil enough). The replayability is surprisingly good.
I have not finished the game. I’m in Act 3 in one of the campaigns. One thing that help make the campaigns differents is to do the quests in different orders. It lead to unexpected changes.
I do a coop campaign at the same time as my solo campaign and my friend did the same. It’s awesome how we figured out things together, especially in the temple of Shar. It’s also fun to discuss solo campaigns with other people because how it is different even if it’s the same game. My most obvious example in that case is what happens with auntie Ethel, as we discussed several minutes about it because of 4 different outcomes in 4 campaigns.
I’m a fan since his Starcrafts series. He’s so clever the way he finds the absurb gameplay mechanics and makes parodies out of it. I guess that if he makes a 2nd episode, it would be on compaignons dying pushed off a cliff, but we somehow be able to take their inventory or ressurect them.
That’s why people vote for Trump and that’s why Bernie Sanders came close to win the primaries. People don’t want the status quo suggested by the establishment of both parties.
There is a little bit of controversy around the bike paths in Montreal, because car users complain that they don’t do enough for them. The city is crippled with many road repairs and projects that moving through the city a pain in the ass. Anyway, it’s obvious that Projet Montreal doesn’t care about car users.
I see. The spoiler tag on lemmy is way more complicated on lemmy and the lemmy sync app showed me wrong.
And running away is not easy with the opportunity attacks and the distance required to be able to go to the camp.
realize your old party member has gear you need
Once, I had to pickpocket one of my old party member for that reason. I don’t know if it works for a equipped weapon or something like that.
I mostly roll with my failure and my biggest one in Act one is
when I let Halsin die while fighting the goblins, so Kagha can lead the grove and expulse the tieflings and now I cannot help Karlach with her heart. In an another coop campaign, despite my disagreement, my buddy decided to kill Kagha because of his paladin principles. We are screwed isn’t it?
I don’t regret it, because it’s so fun to see my decisions have such an impact on the story. It makes the campaign replayable.
It’s seems a translation from https://ici.radio-canada.ca/nouvelle/2001757/terrain-vegetation-reglement-municipal-negociation
There was a debate on the radio in Montreal (https://www.985fm.ca/audio/571991/est-ce-que-vous-refusez-de-couper-votre-gazon-malgre-toute-la-pression-sociale), and it seems that more and more people are receptive to a more ecological alternative to the typical lawn.
Yep. It’s an oligopoly
FOSS software as the underpinning of the platform that is then accessed by a closed-source client is, ultimately, the best circumstance we could ask for.
Red Hat is one of the most successful companies that relies on FOSS, but what do one think of their attempt to restrict access to their source code.
It get harder and harder for government to regulate corporations as they get bigger and bigger and are multinationals. That’s what happens with tax heavens.
I understand corporations motives, but the parent commenter explains well that it doesn’t work well if they are too greedy about it.
Do you have an exemple of a turn-based game that lacks strategy? The closest that I can think of are the JRPGs, but even them have a bit of strategy IMHO. All turn-based games are strategy games in my opinion.