• UnderpantsWeevil@lemmy.world
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    2 days ago

    If your group has the trust

    This is the heart of tons of table drama. The DM wants to tell a story and the players want to be heroic. The dice add randomness that can add drama, but they also cause chaos by introduction outcomes people don’t want.

    If you’re just trusting the DM, why have rolls at all? Just tell GM what you’re doing and GM tells you what happens. But then players feel like they’ve got less heroic agency. They’re not pulling together a brunch of cool traits to do something risky and daring. They’re saying “I leap over the battlement and drive my spear into the champion’s throat” and the DM either says “Yeah” or “Nah”. You need phenomenal trust in your GM for that to work. A bunch of 12 year olds at a table aren’t going to have that.

    Let them handle the mechanical elements of the game so the players can focus on the role play.

    The mechanics are, ostensibly, there to facilitate the roleplay. The paladin’s smite isn’t just a set of numbers, it’s an expression of their role as holy warrior and divine judge.

    • Sunsofold@lemmings.world
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      1 day ago

      That’s why you would keep the randomness of the dice, but isolate it. It’s easy to trust a DM to be reasonable when it comes to some things, but the randomness is useful in making the play more interesting, and people aren’t great at creating statistically distributed randomness. And if your DM is just looking at the die and saying, ‘yah’ or ‘nah,’ they shouldn’t be your DM. If your players can’t handle being told their characters’ attack didn’t land, they aren’t ready to play the game. It isn’t possible to win or lose DnD, but it’s absolutely possible to succeed or fail to play.

      And you wouldn’t be removing the mechanical elements, such as the smite, just putting player focus on the diegetic space. They can still smite, but with their attention spent on thinking about the righteous smash of their weapon against the enemy’s armour and less on going ‘okay, then we carry the one, and…’

      • UnderpantsWeevil@lemmy.world
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        1 day ago

        And if your DM is just looking at the die and saying, ‘yah’ or ‘nah,’ they shouldn’t be your DM

        Where do you think DMs come from?

      • chillhelm@lemmy.world
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        1 day ago

        This sounds like a “GM is the entertainer” thing to me.

        Either you think doing rolls is a mechanical burden that strips away immersion and reduces fun. In this case making the GM do all the rolls does the same to them and why would that be ok?

        Or you don’t think rolling all the dice is a burden for the GM. Well then it wouldn’t be a burden for the players to do it either.

        There are systems that are all player facing (players make all the rolls), but I’ve never heard of the system that expects the GM to make all the rolls.