No, my point is that I said “strong guards” but in fact they were not (until buffed).
The point of the linked article is that players are finding too many encounters trivial because they have too many long rests. If the DM isn’t providing the right level of encounters, doubling HP is an easy quick fix.
Obviously it’s a balance. If you always double HP, improve your planning. Don’t always take away or invalidate a players decision.
Doubling HP is not an easy fix; it’s a lazy cheat. That’s my point.
If you’re truly disappointed as a GM at how weak your strong guards were, say that to your players. “Wow, I messed that one up. Can you all please give me five minutes while I reevaluate the next encounter?”
No, my point is that I said “strong guards” but in fact they were not (until buffed).
The point of the linked article is that players are finding too many encounters trivial because they have too many long rests. If the DM isn’t providing the right level of encounters, doubling HP is an easy quick fix.
Obviously it’s a balance. If you always double HP, improve your planning. Don’t always take away or invalidate a players decision.
Doubling HP is not an easy fix; it’s a lazy cheat. That’s my point.
If you’re truly disappointed as a GM at how weak your strong guards were, say that to your players. “Wow, I messed that one up. Can you all please give me five minutes while I reevaluate the next encounter?”