• bentcheesee@lemmy.zip
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    3 天前

    Incredibly misleading and/or stupid graphs are so funny to me. Because you ship out the most updates, doesn’t mean it’s the best, it means youre fixing and/or generating more bugs and issues.

    Yeah, I updated my minecraft mod 20 times in a week, it doesn’t mean it’s a stellar mod, it’s less than mediocre at best. It was primarily fixing bugs and a crash. Meanwhile the Create mod updates about once every three weeks or so on average, but that’s because they properly playtest and bugfix and patch and do all that before they send out an actual update.

      • Baizey@feddit.dk
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        5 小时前

        It’s generally the length of short sprints (blocks of time where some tasks have been estimated/committed for)

        If you’re deploying a new version more frequently than that it’s usually either putting out fires & hot fixing, or someone fucked up the pipeline and now any commit will immediately be deployed straight to prod

  • bitjunkie@lemmy.world
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    3 天前

    “My codebase is way better because it has 300x as many lines of code” - that fucking moron, probably

    • jonne@infosec.pub
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      4 天前

      Not to mention, the app is just the thing that calls the API to the server that runs the actual models, it’s not a reflection on how quickly you’re improving those models. In fact, there should be little reason to push a new app update once you’ve built it.

      • frog@feddit.uk
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        4 天前

        The reason is so Elon Musk can make his stupid chart implying that more production releases means better in someway.

        • jonne@infosec.pub
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          4 天前

          He’s really done a great job at dispelling this image he had of being some kind of genius in the last couple of years.

          • anomnom@sh.itjust.works
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            4 天前

            He’s been doing that the whole time, he just finally got to an area more people online are experts in.

            • jonne@infosec.pub
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              4 天前

              Yeah, I personally noticed when there was this whole Thai cave saga, but I’m sure there were signs for decades before that.

  • GissaMittJobb@lemmy.ml
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    3 天前

    On the contrary, the rate of mobile app updates being high is more of a red flag of an app development team not having the situation under control, being forced to panic-ship fixes.

    • cub Gucci@lemmy.today
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      3 天前

      Why? I genuinely think that daily delivery in my field (b2b specialized software) would be a very good practice. Why in mobile apps it’s not the truth?

      • GissaMittJobb@lemmy.ml
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        3 天前

        It’s a bit different with mass market mobile applications because of the supply chain constraints - most notably the Apple reviewing process. Your next app release may for whatever reason they feel like unexpectedly take an additional week, so do ensure that your QA is in order before releasing.

        Another significant factor is the lack of control you have over the software once released - any bugs you ship may potentially be out there for a long, long time.

        Web applications don’t have these constraints and can as such be deployed an infinite amount of times per day. The same goes for backend services, deploy to your hearts content.

        This basically means that most larger mobile applications have adopted approximately weekly release cadences, and that we’ve had to get very good at using feature flagging to control our software in the wild, and avoid large impact of shipped bugs.

  • Rose@slrpnk.net
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    4 天前

    Oh wow, Elon figured out how we’ll finally get AGI. The key thing is to publish an automatic mobile client update every single hour of the day! That was the secret productivity metric that every single other company was missing. Thanks, big brain business boy!

  • REDACTED@infosec.pub
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    3 天前

    Having to do the most amount of bug fixes for the app (that does not run the AI itself) is not the flex you think it is

      • Fandangalo@lemmy.world
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        4 天前

        Here’s 2 faults:

        1. Most people push a build once a week, because making a stable build usually has an engineer combining people’s work, and sometimes there’s conflicts in the merge.
        2. If you have a lot of bugs, you may need to patch more frequently.

        Either way, it’s a bad look. Doing stable daily pushes is good in development, not in a live environment like this.

    • idiomaddict@lemmy.world
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      3 天前

      I’m nowhere close to tech and this is obviously a bad sign. Imagine an apartment complex trying to get new tenants by advertising that they have plumbers and exterminators do work twice a day at various units.

  • yarr@feddit.nl
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    3 天前

    I think it’s because grok ships the most bugs, so they have to ship the most patches.

  • i_stole_ur_taco@lemmy.ca
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    4 天前

    Yeah and my company has the best dev team because we resolve all the critical incidents we cause by shipping buggy code.

    Some of these other loser companies don’t even have incidents!

    • Bamboodpanda@lemmy.world
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      4 天前

      Yeah but can you spew that nonsense at millions of people on your very own shitty platform? Gotta get on muskies level.

  • pyre@lemmy.world
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    4 天前

    does it count as an “update” every time elon fucks with it to push some fresh nazi shit?

    what a meaningless measure. why don’t i update this app one byte at a time? i can say it’s massively outpacing the competition by updating 20 thousand times in the last 4 minutes while the competition updated ZERO times, which means we’re literally INFINITELY faster and by the end of the year we will have released millions of new versions.

    he’s so monumentally stupid