they haven’t done anything innovative for gamers since ray tracing
Unreal Engine’s Lumen (and equivalents in other engines like Cryengine) made ‘full’ RTX obsolete. I can look at random lighting in Satisfactory that looks like modded Cyberpunk 2077 now. Even full path tracing in 2077 (which runs at a slideshow for me, but I tested experimentally) is just… not really worth it, with everything the performance budget GI saves could be used for instead.
So there’s that, and that’s a pretty cool software innovation.
Honestly that’s where the neat stuff is now; outside the huge companies. Especially in software.
Unreal Engine’s Lumen (and equivalents in other engines like Cryengine) made ‘full’ RTX obsolete. I can look at random lighting in Satisfactory that looks like modded Cyberpunk 2077 now. Even full path tracing in 2077 (which runs at a slideshow for me, but I tested experimentally) is just… not really worth it, with everything the performance budget GI saves could be used for instead.
So there’s that, and that’s a pretty cool software innovation.
Honestly that’s where the neat stuff is now; outside the huge companies. Especially in software.
I hadn’t heard about Lumen, but I’ll look it up, thanks!
Look up Crytek’s SVOGI! DF did a fantastic, and brief, showcase: https://youtu.be/w31Ct25gJlI?t=446
Cryengine is back.
deleted by creator
Thanks for the recommendation, I added it to my queue.