No need for the hostility. Hope you have a great rest of your weekend.
No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you’re misreading my comment and missing my point.
And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.
Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don’t assume nuance is of factor to you if you’re going around being condescending to strangers online. Hope you have a great rest of your weekend.
Plenty of people do: they may call it “character action” or “spectacle fighter” or whatever meaningless name is hot nowadays, but technically speaking they’re just action games with no extra tags.
Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.
You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don’t subscribe to the same definition, you could’ve just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.
You can never be happy. You always have to be pedantic and condescending to people who actually answer your questions normally. You always have to move the goalposts and play semantics.
“No, you didn’t give me games that are labeled exactly as I want them to be labeled, so you’re wrong and I’m still right.”
And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.
This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn’t fit their narrative.
No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you’re misreading my comment and missing my point.
Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don’t assume nuance is of factor to you if you’re going around being condescending to strangers online. Hope you have a great rest of your weekend.
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Plenty of people do: they may call it “character action” or “spectacle fighter” or whatever meaningless name is hot nowadays, but technically speaking they’re just action games with no extra tags.
Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.
You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don’t subscribe to the same definition, you could’ve just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.
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Then stop responding to me and move on. You’re not gonna talk down to me and say “you need to broaden your horizons” then play victim when called out.
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Hey, I’m not the one talking down to strangers unprompted. I hope whatever possessed you to do that passes too.
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I can explain how manners work now if you need a lesson. Just say the word.
Fucking G*mers, man…
You can never be happy. You always have to be pedantic and condescending to people who actually answer your questions normally. You always have to move the goalposts and play semantics.
“No, you didn’t give me games that are labeled exactly as I want them to be labeled, so you’re wrong and I’m still right.”
You’re just as bad as Republicans nowadays.
If you think the difference between Hades and Bayonetta is semantics, like, holy shit. I don’t even know what to tell you.
Godspeed.
And telling me to “broaden my horizons” is not a normal answer, it’s a condescending one.
This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn’t fit their narrative.