

Looks awesome! Keep it up.
Looks awesome! Keep it up.
lookin cool! Visuals kinda remind me of Unturned
I use LLMs to generate unit tests, among other things that are pretty much already described here. It helps me discover edge cases I haven’t considered before, regardless if the generated unit tests themselves pass correctly or not.
If I can skirt the conversation to talk more about the soundtrack and less about the ambiance (which I will), then Dicey Dungeons. I deliberately stall battles just to hear more of the OST. Tempting Fate is my favorite track.
it’s pretty hard to paint a general picture of lemmy when, more often than not, one instance is drastically different from the other.
I tried DeepSeek, and immediately fell in love… My only nitpick is that images have to have text on them, otherwise it complains, but for the price of free, I’m basically just asking for too much. Contemporaries be damned.
I 2nd this, either the person is taller than the average tall Pole, or resided in a gmina for a long time that has low ceilings and thought it’s the same everywhere…
what blind “brand loyalty” to Apple and sinking cost fallacy combined looks like:
simply put, i thought it’d be more interesting to do it that way
It seems that relations started in 1975, but formal recognition commenced in 2010:
https://www.gov.br/mre/en/subjects/bilateral-relations/all-countries/state-of-palestine
baited
or should I say, Barbaited!
it seems like they used the wrong colors if they intended to draw Barbados though, otherwise I couldn’t find an exact match.
That’s right, the UK is a beacon of civility and cogency, they would never stoop to this level!:
funny thing is, which shouldn’t need mentioning, but here we are, you end up spending a lot more over time that you otherwise could’ve saved with that $30 bidet (because yeah, consumable products).
If he’s coming through with these…
https://yewtu.be/watch?v=ds81B9Fd7HE
homeboy’s gonna like… get it 😉
Basically, in TF2, Demoman (one of, if not, the most mobile characters in the game) has a Sticky Launcher. You shoot a bunch of Sticky Bombs that stick to (almost) any surface, and they stay there until detonated manually by the Demoman. Each sticky bomb has the same “arm time” (the time it takes for them to be detonate-ready), when you position yourself close enough to your own sticky bomb and detonate, you are sent flying. The more stickies, the faster. But, you take damage. A lot. So that’s where the Sticky Jumper comes in. You trade self-damage for no-damage on yourself or other players, but you’re allowed to be sent flying anyway. Here’s what that looks like in the source material:
https://www.youtube.com/watch?v=_2npOdkZVKU
So, the idea is to take that and somehow translate it into 2D, with some creative liberties along the way. The only problem is that I want to somehow lessen the learning curve while also making it rewarding for players to master traversal with this mechanic. It’s not hard to use it in TF2, but it’s very hard to use it to its full potential (enter “Trimping”, “Sticky Pogo-ing”, etc…).