

sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
also at beehaw
sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)
I completed all of the shrines before I beat the game, and found it enjoyable. I also really enjoyed running around the depths collecting all the lightroots. I enjoy exploring caves and wells too, so that’s next on my list to complete. Grinding for armor sets is tedious to me so I’m skipping it…
Are you interested in slightly more fantastical yet still clandestine agencies? You can’t go wrong with Robin Sloan’s Mr. Penumbra’s 24-Hour Bookstore! Erin Morgenstern’s The Starless Sea also gives me these vibes but it’s less heavy on the secret society bits.
Ooo, nice! It’s cool to see tooling has improved a lot since I last modded Skyrim.
Oh, very cool. This is the sort of mod that inspires new characters to take advantage of it, haha.
Great article! I appreciate how it addresses the commonly raised reasons and points to a way forward.
I do all of my searching for communities on https://lemmyverse.net/communities - browse.feddit.de is another often recommended site, but I find Lemmyverse nicer to browse.
At some point a week or so ago, someone posted a question asking what the best foods are to eat so to minimize (or eliminate) pooping for 3 days – and refused to explain why they needed this.
That post blew up, and for several days afterwards people were making references to it and jokes about it!
Haha, “an app from 10 years ago” is so true. I kept using AlienBlue through thick and thin for exactly the reason – it’s heavily text focused and all about the comments. No “cards” design or auto-playing videos or what have you.
There are no dragons in Skyrim and many other games because wyverns are NOT dragons. and don’t use the “well the overarching category is dragon so it still counts” argument on me, because I will dismiss it out of hand!
There were rumors based on the Steam specs that the game would be always-online, but they moved “broadband internet connection” from Minimum to Recommended specs – so at least on PC, it’s highly likely not online only.
I have 10+ handwritten notebooks with all of my journaling from middle school and high school that I do plan to scan and OCR at some point; in college, I used 750words.com for all of my journaling, and since then I’ve migrated to TiddlyWiki for several years and Obsidian for several more.
I do still hand-write occasionally, mostly for really emotional or personal things, but I wouldn’t want to make it my primary method of writing now that I have the majority of my writing digitized. Being able to search and find that thought from 5 years ago that I want to reference in whatever I’m writing today is great. I also find it helps make connections between recurring topics of interest.
I’ve started using handwritten physical kanban cards, though, and that physicality is incredibly helpful in visualizing the projects and work I want to do and keeping it at the forefront of my mind.
Gunbrella is made by the folks who did Gato Roboto, which is a short and snappy metroidvania - super stoked to see they’re working on a longer game with similar vibes!
Glad I wasn’t the only one who thought the audio mixing was a little sub-par on Stray Gods. I’m left wondering if the full release is going to be like that, or if it’s just that the demo was released before they’d done a polish pass on the audio. Hopefully that’s something reviews talk about!
Stray Gods — the demo did a great job of demonstrating what the gameplay will be like! the art is gorgeous and the voice acting is solid. I just have a few minor critiques: the soundscape of the VO felt weirdly empty and echo-y. I would have loved some additional room tone ambience, additional SFX like fabric swishes when characters turn their heads: imo it needs a little something to make it all feel cohesive. The demo was also structured so that you get a taste of later songs, but without clearly communicating that the new gameplay section was from a new part of the game, which confused me. It also made it harder to care about those choices because I’m missing the context.
The Cosmic Wheel Sisterhood — I can’t believe they let us play for so long in the demo?! I kept thinking ok it’s going to end now but it didn’t! That’s always a nice surprise in a demo. The card design mechanic was enjoyable, and detailed enough to provide room for personalization but not too complex to be overwhelming. The mechanic also appeared in an interlude where I wasn’t expecting it (which also had a later influence on dialogue) - that was a delight, and I think is a good sign of further depth in the full game. I like that the main character has a distinct personality and isn’t a generic character or too self-insert-y. Can’t wait for the full release of the game!
Venba — the demo is short and sweet, but enough to let me know I’ll like the full game. the recipes-as-puzzles is fun, and a neat introduction to the world of Indian cooking. and ofc the art and animation is lovely - I especially loved the menu and options screens.
Saltsea Chronicles — there was clearly a lot of thought and care given to this demo. I really appreciated the initial context they provided around “here’s what’s happened in the story so far”, and the little glossary pop-ups when characters used new words was a great touch. Charming characters and world building. In dialogue choices, it wasn’t clear which character you’re making the dialogue choice for, but as I got further along I think it’s more about the vibe and not picking specific dialogue choices. Keeping my eye on this one for sure!
Slay The Princess — this is an older demo that I hadn’t tried yet. 10/10, this sucked me in for several hours. There are so many interesting options and paths to choose, and the voice acting and art is amazing. I’m very curious where this will go in the full game!
I have secretly been putting off playing Oblivion and Morrowind until the modders release Skyblivion and Skywind, haha.
I did some navmesh work on personal Skyrim mods, so I’d actually be able to help out with that… I can see navmeshing being relaxing while listening to audiobooks or podcasts. If only I didn’t have so many other personal projects! 😵
I think having one team that works on all the mainline games contributes to BGS games being what they are. I imagine it contributes to cohesion and knowledge transfer among the devs between games, which helps maintain consistency in output over time. In an age of AAA teams churning through devs with burnout and crunch, it seems like BGS keeps a team together that has multiple years of experience collaborating, and that’s a good thing.
Re: the teaser… imo, in the context of the time, people were going to believe TES had been entirely abandoned if they didn’t release that teaser. Since BGS had alternated TES and Fallout to that point, there was the expectation that TES 6 would be the next game after Fallout 4; but instead, in 2018, they announced, “Fallout 76 is next and Starfield after that, and we haven’t forgotten TES, it’s just 3rd in line.” If they’d only announced FO 76 and Starfield, TES fans would have blown up about the franchise being dead.
I honestly don’t understand why anyone is surprised by this, or why it makes them have a negative opinion of Bethesda Game Studios.
I understood when they announced that TES VI was in development that it wasn’t in active development at this time, but that the announcement was to quell the fanbase who thought TES had been entirely abandoned.
Skyrim took 3 years, Fallout 4 took 4 years, Fallout 76 took 3 years (but wasn’t a mainline game), and Starfield took 5 years, which is the longest development time for mainline games by… one year, the horror, and it’s an entirely new IP with space systems that I’m sure took additional time to develop engine-specific features to support. I anticipate TES VI will be a larger and more ambitious game than Skyrim and will be influenced by how they’ve developed Fallout 4 and Starfield, so seeing it release in 2028 with a 5 year dev time vs. Skyrim’s 3 seems entirely reasonable.
This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!
Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.