laziestflagellant [they/them]

  • 2 Posts
  • 28 Comments
Joined 3 years ago
cake
Cake day: August 8th, 2022

help-circle




  • This situation is like adding a face layer onto your graphics rendering in a game engine and setting it so the face becomes pained when the fps drops and becomes happy when the fps is high. Then tracking if that facial system increases fps performance as a test to see if your game engine is sentient.

    it is a fancy calculator. It is using its neural network to calculate fancy math just like a modern video game engine. Making it output a text response related to pain is just the same as adding a face on the HUD, except the video game example is actually quantified to something, whereas the LLM is just keeping the ‘pain meter’ in its input context it uses to calculate a text response with.