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Joined 2 years ago
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Cake day: August 13th, 2023

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  • Yeah, like the music or movie industry, it’s rife with abuse because there are so many young people who dream of working in it that there’s always fresh meat for the grinder.

    And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they’re unlikely to change things.

    I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don’t have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.

    This is likely exactly the type of industry they are turning game development into. Because it’s maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they’re spent.







  • Moving fast doesn’t have to mean poor workmanship.

    To make an analogy, if you want to be able to make a cup of coffee fast, you need to make sure that the coffee beans, the water, and the brewer are all near each other, that there is electricity and that the water is running. These are all things that enable you to move fast, but they don’t decrease quality, if anything they increase quality because you aren’t wasting time and effort tackling obstacles unrelated to brewing.

    Which is in fact the point of the article. That you should make sure you have a good development environment, with support systems and processes, so that you can work effectively even if your developers are not savants. Rather than trying to hire people who are good enough to do a decent job even in the worst environments.





  • I dream that the reason AMD delayed their launch and are being so cryptic, is because they saw how underwhelming the 5080 was and decided to make a card (perhaps a 9070 XT) that matches its performance at the price of a 5070 or something.

    Now I don’t think that will happen. Their previous market strategies have been very uninspired. But there’s certainly an opening here to make a play for market share and make Nvidia look like greedy fools.





  • My experience organizing non-profit events have shown that most people actually have no problem doing dirty jobs for no material compensation. If the following things are true:

    1. They understand why the job is important
    2. They feel responsible for the job (usually comes from being given autonomy and trust)
    3. They get recognition for doing it (social rewards are actually very powerful)
    4. No one else is getting compensated either.

    I understand that this seems foreign to a lot of people, because this is not how work is generally motivated in capitalist society. You are used to your job being rather unimportant, with little autonomy, little trust, not much recognition from society and some people definitely profiting more than others. Your primary motivator is the threat of violence (via homelessness, starvation etc.), so it’s hard to imagine what would happen if that was removed.

    That to me is the core idea of Anarchism, to base your organization on volontary cooperation rather than coercion.

    An interesting side-note is that the people who do the dirty jobs in these circumstances often take great pride in it, forming an identify around doing what others are not willing to and calling attention to it as a way to get more recognition.