But then I’ll never sleep
But then I’ll never sleep
Ok this may sound insane but trangle cut sandwiches definitely taste different than square cut. 3 holed donuts obviously won’t but at least with sandwitches it changes how much of the crust vs everything else you taste.
My understanding is that leaves contain some compound(s) that, when wet and under the extremely high pressures that train wheels provide, becomes one of the most effective lubricants we know about. In other words, the brakes literally won’t do anything because you’ll slip-n-slide your way at the same speed you were going before.
TOEM is usually the game that I suggest for this sort of genre. I got it from someone who had an extra key from a humble bundle, and in hindsight I wish I bought it because they deserve the money.
don’t worry, those are lowercase L’s
Who long dragon? You long dragon.
I’ve seen the occasional post here on lemmy making this point. I don’t see anything factually wrong in saying she’d likely keep status quo or even make it worse. But when I see this said the one thing that I always wonder is never addressed:
How would the outcome be better if you voted against her?
Like, I have to imagine that someone making this argument thinks Trump would improve the situation. Because if that isn’t the case, then this is not a decision I’m making at the voting booth, so saying she’d continue genocide as a reason to vote against her falls flat (and, if you’re wondering, is why people are quick to downvote this argument). Is the hope that Trump will see the artillery shells sent to isreal as “librul policy” and axe it on that basis? Or that he’ll do such a bad job that he’ll get assassinated/arrested/overthrown? Something else entirely?
Enlighten me, because I can’t envision Trump making anything better.
I live in Washington state and I’m pretty certain the sales tax here is 10% (slightly higher than your maximum figure of 9.56%). It’s a pretty well known trick here that you can account for tax just by decimal shifting and adding (ex: 5.29$ without would be 5.29$ + 0.529$ ~= 5.81$ with tax). Is that 9.56% an “in practice” figure that accounts for rounding down? I’m curious where you read it.
There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
Huh. When I took Calculus II in community college, the professor introduced sum notation and like 2/3 of the class was like “wow that’s cool I didn’t know about that”. I don’t remember ever being formally taught it before that but it still surprises be how few people where already familiar with it.
I think wikis have already gotten there, at least for games. All of the game wikis have gotten consolidated into fandom/Wikia, which, from my experience, has enshittification levels that makes viewing Reddit from a phone browser feel likea slick experience. You can’t avoid it either. Wikis that used to be very good (at least compared to fandom, like gamepedia), have somehow gotten all pulled into the enshittification vacuum.
A few days ago I was on the Minecraft wiki, but I was playing b1.7.3 so I was viewing it on wayback. And holy shit, before fandom bought out gamepedia (albeit I was looking at the pre-gamepedia wiki), the wiki was actually usable.
I often hear about the original “Elite” in this context. It managed to do real time 3d rendering on home computers (albeit wireframe) in a time when that was usually relegated to pre-renders or supercomputers. Came out a good decade before making 3d games was more generally viable.
I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.
For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:
For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.
This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.