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Joined 2 years ago
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Cake day: June 13th, 2023

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  • The difference being consistency, imo. You look at high level CS players and their game sense will be occasionally so good that they’ll look like they’re aiming at people through walls. A cheater would probably track them through walls. A high level CS player would have a certain synergy between their aim, movement, and game sense - it all seems fairly consistent as far as skill level. A cheater will have really obvious gaps like God-tier aim with shitty movement, or something dumb like moving while also perfectly tracking heads, or just straight up making bad calls on where the enemies are because wallhacks typically don’t tell you when an enemy is behind.



  • Well, not exactly. For example, for a game I was working on I asked an LLM for a mathematical formula to align 3D normals. Then I couldn’t decipher what it wrote so I just asked it to write the code for me to do it. I can understand it in its code form, and it slid into my game’s code just fine.

    Yeah, it wasn’t seamless, but that’s the frustrating hype part of LLMs. They very much won’t replace an actual programmer. But for me, working as the sole developer who actually knows how to code but doesn’t know how to do much of the math a game requires? It’s a godsend. And I guess somewhere deep in some forum somebody’s written this exact formula as a code snippet, but I think it actually just converted the formula into code and that’s something quite useful.

    I mean, I don’t think you and I disagree on the limits of LLMs here. Obviously that formula it pulled out was something published before, and of course I had to direct it. But it’s these emergent solutions you can draw out of it where I find the most use. But of course, you need to actually know what you’re doing both on the code side and when it comes to “talking” to the LLM, which is why it’s nowhere near useful enough to empower users to code anything with some level of complexity without a developer there to guide it.


  • jcg@halubilo.socialtoProgrammer Humor@programming.devTradeoffs
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    2 months ago

    You can get decent results from AI coding models, though…

    …as long as somebody who actually knows how to program is directing it. Like if you tell it what inputs/outputs you want it can write a decent function - even going so far as to comment it along the way. I’ve gotten O1 to write some basic web apps with Node and HTML/CSS without having to hold its hand much. But we simply don’t have the training, resources, or data to get it to work on units larger than that. Ultimately it’d have to learn from large scale projects, and have the context size to be able to hold if not the entire project then significant chunks of it in context and that would require some very beefy hardware.




  • jcg@halubilo.socialtoMemes@lemmy.mlScummiest video game
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    6 months ago

    God I miss the old Roblox. Every now and then I come back to see what’s up. A lot of the old places are still there, but some of the scripts don’t work anymore. I always look back at my old places from waaaaayyy back and every time I do I see them through different eyes and come to understand child me a little bit differently. Roblox around '08 was really something special.

    By the way, if you were active on the old forums somebody went and archived them: https://archive.froast.io/

    I’m glad I never used my actual name, looking at my dumbass posts lol

    EDIT: By the way, there’s some really cool shit being made by the new kids, I mean Roblox did make a ton of money off them after all. Recently I played a bit of the AoT game. And of course there’s Dress to Impress. The barrier to entry for places is a lot higher now.