Interests: programming, video games, anime, music composition

I used to be on kbin as e0qdk@kbin.social before it broke down.

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Joined 1 year ago
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Cake day: November 27th, 2023

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  • e0qdk@reddthat.comtoFediverse@lemmy.worldKarma in lemmy?
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    2 months ago

    I’m under the impression the reputation points are either the combined number of upvotes or that minus downvotes

    IIRC from kbin – and assuming mbin didn’t change things – boosts counted for two points while upvotes (favorites) are one point and downvotes (reduces) are one point. Boosts are basically retweets, IIRC, and wouldn’t be coming from lemmy users – just from Mastodon, mbin, and other tools that support it.

    Edit: To clarify, I mean downvotes reduce by one point.








  • As someone who watches gaming footage on PeerTube, I’ve mostly interacted with single creator instances – i.e. either the creator themselves is self-hosting it or it’s run by a fan as a non-YT backup of their Twitch/Owncast/whatever VODs. Those instances generally do not allow anyone else to upload.

    Discoverability sucks but the way I’ve found them is by using SepiaSearch and looking for specific words from game titles. I imagine the way most other people find them is that they already know the content creator from Twitch and want to find an old VOD that isn’t archived on YT (e.g. because of YT’s bullshit copyright system) – but that’s just a guess.



  • It’s surprising that there doesn’t seem to be an obvious way in the UI to just see a list of creators/channels on a local instance. So, that’s the first thing I’d change to improve discoverability.

    The way I currently find relevant content is by going to Sepia Search, putting in exact words that I think are likely to be in the title of at least one video on a channel that would likely also have a lot of other relevant content, and then going through that channel’s playlists. Those searches often lead me to single user instances with only one or two channels (e.g. a channel that has a backup of that user’s YouTube content and a channel with a backup of their Twitch or OwnCast or whatever streams). When it leads me to a generalist instance or one with a relevant subject/theme though, I’ve had little luck finding content from anyone else unless they’ve posted recently (compared to other users). Often the content that is most relevant to me is not what is newest but the archives from years ago. (New content is relevant though once I want to follow someone in particular, but it’s not what I want to see first.)

    Another issue I’ve encountered is with the behavior of downloaded videos. I greatly appreciate that PeerTube provides a URL for direct download, and I prefer to watch videos in my own player downloaded in advance (so I can watch offline; pause and resume trivially after putting my computer to sleep; etc). H264 MP4 works fine for this, but the download seems to be some sort of chunked variant of it (for HLS?) which requires the player to read in the entire file to figure out the length or seek accurately. Having to wait a minute or two to be able to seek each time I open a large video file off my HDD is an irritating papercut. I suspect there’s likely a way to fix it by including an index in the file (or in a sidecar file) but I don’t know how to do it – short of re-encoding the entire video again which I’d rather not do since it both takes a long time and can result in quality loss. (EDIT ffmpeg -i input.mp4 -vcodec copy -acodec copy -movflags faststart output.mp4 repacks the video quickly.) This usually doesn’t affect newly added videos (where the download link includes the pattern /download/web-videos and a warning is shown that it’s still being transcoded) but does when that’s done (the URL includes /download/streaming-playlists/hls/videos instead); so, this is something that happens as a result of PeerTube’s reprocessing.

    Downloads from the instances that I’ve found to be most relevant to me are also pretty unreliable (connection is slow and drops a lot), so I use wget with automatic retries (and it sometimes still needs manual retries…) rather than downloading through my browser which tends to fail and then often annoyingly start over completely if I request a retry… It would be really nice if I could check that I’ve downloaded the file correctly and completely with a sha256 hash or something.



  • Visual novels, and interactive fiction come to mind as things that are video game adjacent but aren’t necessarily games. Most of the first category I’ve encountered are either porn, horror, or… both – though they can be about anything the author wants to write about, of course, and the relative accessibility of the medium means people have pushed it in a lot of directions even though it’s kind of niche.

    Interactive fiction includes things like text adventures and choose-your-own-adventure books. Most of the computer-based ones I’ve encountered involve traversing a node-graph of locations, manipulating items, and solving puzzles – though the gaminess varies a lot depending on the specific title. They’re even more niche nowadays, but people still make and play/read them.



  • Games need to figure out what color to show for each pixel on the screen. Imagine shooting lines out from your screen into the game world and seeing what objects they run into. Take whatever color that object is supposed to be and put it on the screen. That’s the basic idea.

    To make it look better, you can repeat the process each time one of the lines hits an object. Basically, when a line hits an object, make more lines – maybe a hundred or a thousand or whatever the programmer picks – and then see what those lines run into as they shoot out from the point in all directions. Mix the colors of the objects they run into and now that becomes the color you put on screen.

    You can repeat that process again and again with more and more bounces. As you add more and more bounces it gets slower though – since there are so many lines to keep track of!

    When you’ve done as many bounces as you want to do then you can shoot out lines one last time to all the lights in the game. If there is an object in the way blocking a light, the color for the object you’re trying to figure out will be darker since it’s in a shadow!

    It’s an old and simple idea to figure out what color something is like that by bouncing off objects repeatedly… but it’s hard to do quickly. So, most games until very recently did not work that way. They used other clever tricks instead that were much faster, but made it hard to draw reflections and shadows. Games with those other techniques usually did not look as good – but you could actually play them on old computers.