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Joined 2 years ago
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Cake day: June 29th, 2023

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  • Exactly. Biden was bringing a lot of manufacturing into Ohio through the chips and infrastructure acts. Manufacturing with good mixes in skill of labor.

    We aren’t competitive in stuff like steel or high volume low cost manufacturing. What we are able to compete on is high skill and high tech manufacturing. Things like chips, manufacturing equipment, and vehicles. Our labor is disproportionately skilled and our costs of living and land are significantly higher than in many countries. I would also love a focus on domestic production of green technologies like batteries, wind turbines, solar panels, and trains and rail equipment. There’s a reason China focused on such things.

    I’m pro manufacturing, it’s my career. But tariffing everyone and everything doesn’t improve manufacturing. Targeted combinations of tariffs and subsidies do.

    Additionally it needs to be said that when Trump does target, he focuses on outdated things, namely coal.






  • So my mom asked if I was gay, I told her I’m only attracted to women. She kept trying to figure out what was up (she was nosy and I was trying to leave a coming out letter so I was acting sus af). Anyways eventually she said “well I know you aren’t trans” and I said “about that…” and came out. Lots of crying on both our parts later she was incredibly supportive, but I wasn’t worried as she had already been a vocal trans ally.

    My father on the other hand attempted to talk me out of it then hasn’t really spoken to me since. That includes years of living together. Which, points for stubbornness I suppose.



  • Yeah, I don’t want a sequel for sequel’s sake. If you don’t have an artistic or consumer perspective vision on why a sequel is needed or wanted you should be focusing on something that can be justified like that.

    Story and exploration games have this built in. Why do players want a sequel? To have more story, to explore more, to return to this world once they’ve tired of the previous game. Rpgs are expensive, slow, and risky, but you basically never have to justify your next game.

    The games mentioned here struggle there. KSP does what it does well. Any sequel comes with huge questions of why people would want another space program simulator, and it’s clear that corporate just assumed that people would buy it because they loved the first one.

    And that’s not to say games that don’t feel like a sequel is warranted can’t benefit from one. Roguelikes are about as anti sequel as city builders and there are two roguelike sequels I love. Rogue legacy 2 was the devs reimagining the concept of the first game and making a higher budget (especially in gameplay) game that doesn’t just feel like a cash grab. And Hades 2 is similar in many ways, but different enough to feel warranted and clearly made uncynically. It clearly exists because the leads felt there was more to do with the premise that didn’t belong in the first game.

    And there’s the thing, I think that ksp probably did have a sequel in it. Something like a space colony sim where you’re a space station having to build and manage ships and colonies, or something else may have been warranted or good. But it would’ve come from a creative lead wanting to do it rather than what clearly happened of a corporation purchasing the game and deciding that since they owned it they had to make a sequel to use the ip









  • I know that but have you ever talked about this to rural Americans? They will need to be convinced that beef is too heavy a part of the American diet and that by removing subsidies it will help the climate and public health. They need to be convinced that there exists protein that isn’t animal based and that they may actually like it.

    The corporations push it, but even if they don’t the masses are rabid