

It can be easy to fall into a time trap, but I am capable of self control surprisingly. It’s more that it serves as an outlet for embarrassing myself and putting my foot in my mouth and shit
Decaying corpse animated by gay thoughts and too many painkillers
Highly obnoxious, very autistic, weirdly asexual, rabidly gender accelerationist, ask me about my weird interests
I talk way, way too fucking much.
It can be easy to fall into a time trap, but I am capable of self control surprisingly. It’s more that it serves as an outlet for embarrassing myself and putting my foot in my mouth and shit
Personally I kinda wish hb would not encourage me, but it’s good that it encourages others I think.
Never before have I been in a space so tolerant of my being utterly embarrassing all the fuckin time, gotta say.
I’ve never seen anyone get banned for being a weeb
Okay this is no longer a good bit, I got mentioned twice now wtf. Cursed.
Waow… I got a mention, and for posting with Magi… good post…
RGB is pretty good, dunno…
It is always disheartening to remember that every console up until like, the Playstation was sold with an RF box thing as standard. Just why? I mean I get it, common TVs, but goddamn.
That’s because an artist made that image intetionally to look a certain way on the CRT medium.
Yeah but like… it doesn’t, though? As in, the added shading, banding, stuff you’re talking about is native to composite video itself. A proper YPbPr video feed into any decent CRT has a very small amount of colour bleed, on account that the colours are separated at the cable. You can get really sharp images off a CRT…
I’ve seen demo images of like, Guardian Legend and how much more detailed it looks on a CRT! and they were using a Famicom hooked up via RF. I just don’t have a face for stuff like that. Like, a decent YPbPr or RGB feed going to a decent (so like 20"+) consumer set is not going to be that “naturally blurred”, or else playing Sonic 1 on the Wii’s GenesisPlusGX over component would produce exactly the same “blurred” dithering you get with composite… right?
What I’m saying, and again correct me if I’ve misunderstood or something, is that only the lowest quality analog connections to a TV will produce the “blurring” that makes the “otherwise poor choices” of the dithered Sonic 1 waterfall or whatever “look amazing”. And at that point you’re getting such a degrated image (combined chroma+luma lmao) that why bother? The allegedly intended way to play them is through the worst video hookups possible?
Oh sick
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Corporations are made up of people, they’re a social construct like gender!
Sick, we can accelerate and abolish them too. The Corporate Acceleratitonist Manifesto
This is a post for @Angel@hexbear.net but you’re just gonna have to accept my inferior version of their posting :/
Branding this as “real misandrists” is kinda funny but tbh the post is all true. This type of biological determinist shit also never takes more than a few seconds to start getting real transphobic real fast. Ideologically it’s for liberal “feminists” with 0 intersectionality who only want to improve their standing within the patriarchy, not dismantle it, posing women as innately benevolent, good and non-oppressive, and men as inherently oppressive, violent and horrible. And then they get to decide who is “men” or who has “male vibes” or “male coding!” Isn’t this fun?
Just out of frame
And the waterfall transparency trick doesnt make the entire game look bad.
No, it really does. Again I have a model 2 genesis (the one with better video than the model 1, lol) and its composite video is still basically atrocious. It’s probably some of the worst composite this side of the NES, it looks incredibly soft and is full of that rainbow fringing and whatever. When you could instead be playing hooked up via component or RGB or something, why trash the video sigbal for a single visual effect??
And while it’s true that the majority of MD/Genesis systems were hooked up via RF, even, (awful, I die) Sonic 1 was also commonly seen in arcades, which would have been an RGB monitor in a Sega approved release…
The sprites are clearly drawn by skilled hands but with flaws that even a newbie would avoid on a modern monitor.
Really? I never considered the spritework to be a point of criticism in the Sonic games… also do LCDs have artifacting? Plus iirc Liquid Crystal Displays did not exist at all in 1991, the first ever LCD TV was introduced by Sharp in 1992 (for the Japan only MUSE system) and they wouldn’t become affordable until the late 1990s. By contrast all PAL TVs had SCART basically…
As a bonus shitfact, the Sega Terradrive, a combo Mega Drive/IBM PC, also had an RGB connection to its monitor ✨
A shadow mask is a type of CRT television :)
The point of my smartass question is that the Mega Drive, and also the Saturn for Sonic Jam ofc, can display video that doesn’t have the awful composite video artifacts that cause the dithering transparency things. The Mega Drive was SCART originally, right?
I guess I’m just not convinced about the whole, dither-composite-transparency thing, and I actually have an old CRT plus a real Genesis. It’s such a weird thing people fixate on, like why make the video output look awful for one goofy visual effect? Plus I’m not convinced that the devs did these things assuming NOBODY would ever see their games in better quality than combined chroma/luma… (composite)
c/badposting is that way nerd