

3·
4 months agoIs this from Blender? Blender by default shows both sides of a face, while most game engines hide the back face. So I’d guess that missing face might have its face orientation flipped compared to the others, and gets culled because of it.
Idk what Pillow is or how it exports, but you could use GDScript to save it as an image with a 32 bit color depth. Then it would run slow just once.
var image := Image.create(width, height, false, Image.FORMAT_RGBF) for i in range(0, stars_x.size()): var color := Color(stars_x[i], stars_y[i], stars_z[i]) var pixel_coord: Vector2i = get_pixel_coord(i) # however you want image.set_pixelv(pixel_coord, color) image.save_exr("user://my_file.exr") # or save_png, I think both support f32 color components