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Cake day: November 19th, 2023

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  • TheBluePillock@lemmy.worldto196@lemmy.blahaj.zoneLSD rule
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    13 days ago

    Psychedelics are pretty unique drugs marred by lots of misinformation and media bias. The relevant bit for this though is that you aren’t on them all the time. Habitual users may use them up to once a week, and even that is pushing it over the long term. Many users treat them with deep respect and have a more ritualized usage. For example, instead of getting high every weekend they try to make time once every month or two and it’s a very intentional experience with music or nature or both, or whatever else works for them.

    So you might be high for 8 hours every month or two. That’s a pretty realistic estimate. Yet despite that tiny amount of time spent actually on the drug, people do say it changes their life for the better. It’s still not for everybody though. They can be mentally challenging in ways that are difficult to describe, but it’s a lot to get into and trying to summarize would not be helpful.




  • I see why you’d say they’re still experimenting - and they are within the confines of the souls formula. They definitely aren’t making carbon copies of past games. But, compared to the crazy variety and wild mechanics in their back catalog, the souls formula is pretty narrow. They’ve got a card battler, an adventure game series, a co-op puzzle platformer, and more in their portfolio. Demon’s Souls itself was a huge experiment: souls, messages, and invasions into a mostly single player experience were completely novel and even weird. Let’s not forget about world tendency, (even if we want to).

    FromSoft was always like that: a bunch of totally random ideas you’d never seen before with enough good, bad, and weird to go around. The changes they make today are comparatively tame. Imagine if the next soulslike game did away with the entire magic system and instead you craft your own spells from elements (Eternal Ring). Or if they did away with respawns and overhauled the entire leveling system in Bloodborne like they did when trying to give Shadow Tower its own identity separate from King’s Field. They were wild, but that’s what gave the world soulslikes in the first place.

    I understand why they play it safe. Honestly, they don’t have a choice. It comes with the budget. So I really don’t begrudge them the lack of experimentation too much. But I do find it sad because it’s our loss. They could do better, and who knows what other stuff they might have come up with if they were truly free to experiment the way they used to. What I really wish is for them and other devs to just make smaller games with smaller budgets. Still make the AAA games, just set aside a small amount to experiment with and try new things too. That way we keep learning, discovering, and innovating. We’d all have better games for it.


  • Skill issue on FromSoft’s part, and I say that as someone who has been a fan of their games longer than most people in this thread - more than a decade before even Demon’s Souls. Their original talent was always in detailed, immersive world design. Their gameplay was unpolished and experimental, but that’s something I liked about them. They got a smash hit with Demon’s and Dark Souls and made a hard pivot towards iterating on that formula. They still embrace their roots as a studio focused on detailed world building, but they’re trying to move more towards action and encounter design to cater to Souls fans. Where once they were highly experimental, now they seem afraid to try anything different.

    A better studio could find a way for players to share that struggle and triumph while still allowing players of different skill levels to enjoy everything the game has to offer. That studio would be Supergiant with Hades’ God Mode option, which slowly gives more damage resistance each time you die so the player still struggles and gets better until the handicap and their improving skill meet in the middle. In the context of Souls, this could be separate for each boss. Or another entirely different approach could be taken. The point is merely that there are ways for players of different skill levels to still share in the same struggles, FromSoft is just unwilling or incapable of finding them.

    So as a longtime FromSoft fan, I think they’re the ones who need to git gud.


  • In some states, saving her life would have been illegal. Many women rightfully fear living in such states even if they are not currently pregnant because it’s a dystopian nightmare. It’s literal body horror. Imagine being raped, getting pregnant, being forced to carry the baby, then one day the pain is unbearable and the bleeding won’t stop but the doctors just sit there and watch you die. Some might risk giving you a painkiller, others fear even that could put them at risk.

    It’s not that it’s illegal to move to another state. But it might be a death sentence.



  • Live content has lots of downtime and dull gameplay moments. It can’t compete with polished, edited videos - except in the one area it shines: human interaction. That works better when you can see the person. So most streams feature a person or at least an avatar, while edited videos often place a higher emphasis on gameplay. Each format is simply playing to its strengths. The ones that don’t you rarely see because they’re buried at the bottom of page 726 with four views.


  • This is the quintessential McDonald’s experience. Every time I give in to that random pang of nostalgia, I know I’m in for some kind of disappointment. It might be a broken ice cream machine, an item that’s just out that day or been removed from the menu permanently, or something as mundane as having my order screwed up. In that, ironically, it rarely disappoints.

    That’ll be $28.73 at the second window.


  • I don’t have a source handy, but from what I remember: yes, a feral child can learn language later, but never to the same level of fluency. It’s more like learning a second language. Also there is extremely limited data because it mostly comes from horrifically abusive situations.

    If I remember right, the most interesting data came from a study that gathered deaf children from areas where they had no sign language. The young children rapidly developed sign language, but the older children (teens) had a hard time keeping up and did not reach the same fluency.


  • Steins;Gate. It starts slow, but once it picks up it’s amazing and puts all that slow build up to good use. Not sure if it technically counts though. Visual novels are a weird middle ground that aren’t really book or game, but there are some really good ones. Definitely the way to go if you’re in more of a reading mood but want some art and music to go with it.


  • There’s a lot we do to give us a feeling that our future is safe, but it never is.

    Learning to accept this seems like a normal part of growing older, but man is it rough - especially when the wounds are fresh. Therapy helps. Experience also helps: you survived it once so you can do it again. We can’t make ourselves 100% safe and it’s genuinely terrifying when you really feel it.

    But believe in yourself. When you’re ready, you will find ways to feel content and fulfilled. Maybe you work through your trust issues and meet someone new, maybe you don’t need to because you have other things in your life that make you happy.

    I’ve done both at different times after having the rug pulled out from under me at least twice now. The third time was almost a blessing because I’ve been down this road so much. It was like a chance to start a new chapter and find more parts of life I haven’t yet lived: new hobbies, new friends, and so many things to learn.

    So this isn’t some generic platitude. It comes from sitting in the same place you are now. The only real security is your own ability to get back up and start again. You don’t have to want to. Just know that you can and will when you’re ready.


  • I was in the same boat and stumbled on Dawncaster. It’s the best mobile game I’ve ever played. I’d honestly play it on PC too, but it’s strangely mobile only. You could compare it to Slay the Spire, but I have found Dawncaster much more satisfying and fun for me personally. Also very active devs who are opposed to micro-transactions.