• 7 Posts
  • 269 Comments
Joined 2 years ago
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Cake day: June 16th, 2023

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  • I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn’t call it in-depth either, data miners and META pioneers dug all the depth out of the system.

    As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.


  • Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

    By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they’re so tedious to create in the first place that you can’t just forget about having mending.

    You can live without them, but then you’re either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the “I’ll just keep it for when I need it” phenomenon.
    So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

    Don’t get me wrong: my problem with the current(?) system is not with resource farms themselved, it’s with the gear progression being based on tedium and anti-tedium exploits.
    Just thinking about the fact that I’d have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.










  • Removable storage isn’t NAS, it’s just good ol’ storage, but a valid backup option nonetheless.
    Removable HDDs and SSDs tend to be less reliable than their internal counterparts, I don’t know to what degree, but if you make backups reasonably frequently, your OS will PROBABLY detect failures and point them out.

    If you have extremely important data (like $9B worth of Bitcoin or something) you would need:

    • more than one off-site backup;
    • to know how to properly encrypt them and keep them safe;
    • a more reliable source of advice than some shmuck on Lemmy.

    Speaking of encryption: do NOT store unencrypted sensitive data on removable storage.
    Things like .kdbx files from KeePass should be fine, the application takes care of encryption for you, otherwise you should look for ways to encrypt each file or the storage device itself.

    I personally have one 2TB external HDD and a RAID0 pair of 1TB HDDs, which I don’t use exclusively as backup, and if an airplane crashes on my house then gg bb; cloud storage solutions are way more reliable than handling storage yourself, but then you’d be entrusting third parties with your stuff.


  • NAS stands for “Network Attached Storage”, basically a computer whose sole purpose is storing and serving files in your home.

    RAID stands for “Reduntant Array of Inexpensive Disks”, and is broadly a way to merge multiple disks into one.
    RAID 0 means that files are evenly distributed on all disks, which improves IO speed and extends a file system (≈ a partition) 's capacity, but it’s useless against disk failure;
    RAID 1(mirroring) means that all disks have the same data as a sort of real-time backup, and as long as one disk remains functional, all the other disks can fail without the data becoming inaccessible;
    other RAID levels use clever math to offer a mix of the first two, spreading files among disks (like RAID 0) but still tolerating failures of a small number of disks (like RAID 1 but way less redundant).

    Wikipedia has a less abridged explaination on its RAID page.


  • Magic is computers

    • There are runes that can create golems, or perform math like no human ever could
    • A rune can only be read or written by mages of the correct school
    • Computers are haunted by insect-like ghosts who can’t be seen by the naked eye
    • Ward spells, created by mages only for mages, can be used to detect the ghosts or defend against them
    • Magic manifests when mana flows through the spellcasting implement
    • Old runes are incomprehensible to younger mages, but years of reverse-engineering study from the dedicated ones can reveal their secrets
    • Souls may lose their storage device physical form, but as long as they exist, they can be brought back to life