

I feel like, and I really wouldn’t know to be honest, you could maybe make the argument with a bit of a redefinition of worst.
Tiktok might not be objectively worse in terms of data collection and such, but does it’s vast popularity counter balance that to some degree? My general impression is that tiktok is ridiculously popular and installed on many, many devices. However I also have no idea if/how much worse it is than other social media apps, that potentially have a similar install count. I’ve heard it’s pretty bad, but couldn’t tell you myself.
In fact, you can also miss out on some amazing story and interaction by succeeding rolls. Just like real D&D.
One of the things that’s so impressive about this game is how well it handles and reacts to the variety of different decisions, succeeses, and failures you can make. Failing a roll in one spot likely just puts you on a different path, with a slightly different story.
In fact, particularly in narrative focused games, failure is just as important, if not moreso than success. How interesting is a story, really, if the characters never stumble or face hardship? It’s not nearly as compelling if they succeed at every turn.