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Joined 9 months ago
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Cake day: August 8th, 2024

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  • Same could be said for lots of other party controllers that are essentially the same.

    Like I have a 8Bitdo Ultimate BT controller, it’s essentially an Xbox controller, but it comes with a charging dock and is also compatible with the Switch. It also has hall effect sticks and motion control (for Switch). I preferred the Steam controller’s grip over the Xbox controller, on top of the Steam controller having back pedal buttons as well. Plus it comes with a dongle, which has to be bought seperately for the Xbox controller unless you use Bluetooth.

    So there are plenty of things that could be done different, ranging from different features to better build quality.









  • I frequently had to test other developer’s code, the fucking amount of times I heard that shit.

    “Your code ain’t working”

    “It’s working for me”

    “Well it isn’t working for me, did you actually test it”

    “Yes”

    “On anything else than your own PC?”

    “It was working fine for me”

    “It fucking isn’t, look!”

    “…huh”

    For fuck sake just take like 1 minute to press on a frikking button to see if it actually does work.

    Glad I’m not doing that shit anymore.




  • Feel like you failed to read and grasp what I said.

    Never said I agreed with what they’re doing, I am not white knighting them. I frankly don’t give a shit what Nintendo does and doesn’t and what they’ll lose over it.

    I was just stating an observation from a business point of view.

    It’s also legal to own guns in some countries, doesn’t make it legal to use it to just shoot at anything, and it’s even more ridiculous to assume that everyone buying/owning guns has good intentions. There are many countries where owning a gun isn’t legal, as well as making copies of products you’ve bought, even for personal backup.

    And to believe that people use emulation exclusively for their own backups is insanely naive.


  • Emulation might be legal, but it’s software specifically designed to run illegal copies of the games.

    I dislike Nintendo, but I can’t blame them for taking down that kind of software development. They’re still selling many of their old games through their own store for their own emulators. They’re perhaps charging way too much for it and/or lock it behind a subscription wall, even if you ever bought the original copies. Absolute garbage business practice, but from the corporate point of view I can see why they go after emulators. Especially since it’s easier to take those down than trying to go after all digital emulator copies of the games (if not impossible).

    They’re probably gonna try and set an example to scare off others trying to make new emulators too.

    Edit: lol people really are shooting the messenger here.

    Also, the amount of excuses that people have to make backups of their already purchased games is very weak. You damn well know that a vast majority of people don’t use it for such reasons, the amount of people that still own original copies, and also have the hardware to even extract software for personal use must be like less than a percentage of the entire community using emulators. They’re just people pirating games they never paid for. It’s very naive to assume otherwise.



  • It’s often weird how people don’t notice it much when you turn a setting on or off. But then I usually whip out the UFO site and they’re immediately convinced (it’s also easier to explain).

    I have to say that on the PS5 the framerate differences have been quite noticeable. Especially first-party titles that support performance mode to go up to 60+ FPS instead of a usually locked 30, like in God of War and Horizon games.


  • I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room “burn” in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it’s also a consistent 24Hz, which in games (and Way of Water) isn’t.

    People used this excuse for games, to make games more “cinematic”, but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn’t locked to 24FPS, and because home monitors and TVs don’t work the same as cinema projectors.

    I’m sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.


  • PunchingWood@lemmy.worldtomemes@lemmy.worldPastas Assembled
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    7 months ago

    I could never tell if people who were claiming not seeing more than the 24 Hz/FPS thing were serious or just excusing poor game optimization. They were either fanboys defending a poor job of a product, or simply had terrible eyes. But I think even with the latter you’d still be able to tell the difference in smoothness.

    It’s one of those things that once you experience a higher framerate in games it’s very hard to go back to a lower setting.

    I find it hard to get used to in movies/shows though. My TV has an option to insert frames for smoother playback to make it appear a higher Hz, but it often looks unnatural. It was hard getting used to The Hobbit movie (I think it was Desolation of Smaug) that was in 48 FPS. And Avatar: Way of Water was constantly switching between lower and higher frames for regular and action scenes, it was such a jarring experience.