

True, but I was thinking more in a dungeon, where a simple door, can block them (or make them take a completely different, unique route. Also note that invisible creatures still need to make Stealth checks, usually more than one.
True, but I was thinking more in a dungeon, where a simple door, can block them (or make them take a completely different, unique route. Also note that invisible creatures still need to make Stealth checks, usually more than one.
For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
I think it depends. Entities in a potentially hostile area can still detect the Familiar, or Manifested Mind. I think it’s unlikely they’ll make it past 1/2 rooms, never mind an entire dungeon undetected. The entities are likely seeing this as a hostile action, and now know that there is someone nearby. They will prepare, and potentially make the situation worse for the PCs.
Edit: Should also note that abilities like Manifest Mind is VERY up to interpretation. It has no stat block, and is very limited. It can hover just above the ground, not fly, and cannot pass through objects. In other words it cannot do skill checks, cannot pass a closed door, and because it sheds light, it’s a beacon for creatures to detect.
Honestly, one of the things that’s stopping me, is the lack of knowledge about the lore. Between all the worlds, timelines, deities, there’s just so much. It’s fleshed out, but very daunting.
It applies to most business.
Right now, Micro$oft is in the Extend phase.
Embrace, Extend, Extinguish.
Redistributing the wealth!
For all those who’ve lost their jobs, I’m sorry, and hope you land on your feet. For Epic…
Too much work, for so little gain. I’d expect it if they ever release a Tf3, though.
They’re Evil Arseholes, what’d you expect.
What she didn’t see is me whispering in her mothers ear “I run Arch, by the way”. Then giving her a quick wink.
There’s a couple of ways to block it.
Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.
If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.
If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.
There’s also ways to analyse that traffic, which I won’t go into here.
Lying about collecting that data, because they do (and I block it). Not lying, but backtracking on everything else.
Just gota get it up. Might be harder than it looks, though.
Most popular Linux distributions will work great for gaming, Nobara (based on Fedora) included. It’s a great option, and one I can recommend. A lot of the more tedious work, that should be done with Fedora, is done for you. What’s more debatable is whether you go for Gnome (more like Mac’s OSX) or KDE (more like Windows), but that’s personal preference, not relating to gaming. Make sure to try them both, before you move to something else (or back to Windows). They’re both great, but very different options.
For reference Invisibility would make you invisible, but you still can be detected by sound, smells, tracks, etc. it’s not an instant win, for stealth. As such, you get advantage on Stealth checks.
Spell aside, have you considered other game systems? Something that doesn’t use dungeons? There are many around, some are more RP oriented, some more base building/strategy oriented, and so on. I say this because a dungeon crawl is a classic experience for D&D, I mean it’s right in the name.