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Cake day: June 26th, 2023

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  • FreeFacts@sopuli.xyztoMicroblog Memes@lemmy.worldContainment breach
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    6 months ago

    That’s not enough, still. It should directly affect the rank too. Get low on behavior score, not only everything they already do, you will also start going down. Because rank is everything to those toxic people, it is the only thing that drives their toxicity.

    The problem with mobas, and most modern multiplayer games, is the visible rank system. Back in the day, with only community hosted servers, people were playing for fun. Then multiplayer shifted to publisher hosted servers where you started playing with one click on the menu. To keep the matches interesting, you needed a system to matchmake fair lobbies, so here comes the ranking. But they made a mistake by making the rank public, because now the players are no longer playing for fun, they are playing to raise their rank - and losing even lowers their rank.





  • Imagine after 10 more years of cpu/gpu innovations, and chat applications that have actually been designed for information retrieval, how much that is going to transform how we interact with data and information.

    LLMs are going to change how we interact with data and information, but not the way you think. The AI-generated spam will ruin the whole concept of internet search completely. Only information that we can trust is going to be human-curated.



  • DNS over TLS won’t save you thanks to SNI. As there is a huge shortage of IPV4 addresses, same IP addresses serve multiple hostnames, and to provide a working encryption, TLS handshake includes the requested hostname in plain text so that SNI can be used to determine which certificate should be used. That plaintext hostname is something your ISP can easily log.

    Rule of thumb is, Https does not provide anonymity, only encryption.


  • Within another 5~10 years I doubt most people will be able to distinguish it from something a real person created at all.

    Maybe, or maybe not. The issue with machine learning software is that despite what they are marketed as, there is zero intelligence in them. They basically work via trial and error, and to know they have errored they must have references. And with an increasing number of generated content flooding the internet, differentiating the real reference material from generated material will be difficult, as in not cost effective. So we will end up with generated content teaching the model to generate content, and the progress we have seen will be effectively halted.


  • Basically the company board has approved a policy where the company will issue new shares if one owner reaches a certain percentage of current shares. Those shares can be then purchased by the existing shareholders (excluding the one(s) that already owns more than the percentage) with a discount.

    So Nintendo could have such a policy in place that if one shareholder goes over 20%, new shares will be issued to other shareholders, lowering the value of each share, and effectively also the relative amount of shares (percentage) owned by that one shareholder. That basically leaves only one option, the buyer attempting the takeover would have to negotiate with the board directly. And in the case of Microsoft, the board would laugh at their face.

    Maybe they could achieve the takeover via shell shareholders remaining under the percentage each, and get them to vote in a new board that would revoke the policy, but that’s way more difficult to pull off.



  • Considering that Bethesda doesn’t seem to have enough people to work full time with two major releases simultaneously, giving Fallout to other studios wouldn’t be that far fetched. Otherwise Microsoft would have to wait for Elder Scrolls 6 release to have a full team working on a Fallout game, and that release window is rumoured to be 5-6 years from now. So 8+ more years without a real main series game in one of their big franchises seems like bad business…

    Interesting thing is that Microsoft has the key building blocks from Interplay era under their banner already. Through Obsidian they have Tim Cain, Chris Jones and Feargus Urquhart, who lead the first two Fallout games. inExile has Brian Fargo, the original idea man of the series. And Bethesda has the IP. They could really get the original team together to cook up a new game.