• 18 Posts
  • 178 Comments
Joined 1 year ago
cake
Cake day: January 2nd, 2024

help-circle

  • Yeah, that’s the fast & easy way to do it, but you should cut the tops & stems off first, IMO. If the vinegar does not get into the peppers, they can grow fuzzy on the inside.

    If you have access to a well ventilated* kitchen, you can make your own hot sauce that can be better than anything store bought. Remove the seeds** and then fry the shit out of the peppers until they start to pop and blacken, caramelizing the sugars. Then pour in a bit of water, just enough to almost cover the peppers, and when the water has evaporated the peppers will be mush. Throw the pepper mush into a blender with just enough salt & vinegar to suit your taste.

    Sweet, mild peppers like red jalapenos make a good sauce with very little vinegar. I like to dilute the more intense peppers with extra vinegar until the sauce isn’t overpoweringly hot.

    *seriously, don’t try this unless you’ve got a good exhaust fan or can do it outside

    **wear gloves








  • Delta_V@lemmy.worldto196@lemmy.worldIan Malcolm rule
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 days ago

    Doubt.

    Innovation comes from people who are not content to put all of their energy into trying to be the most mediocre.

    Most people want to be normal, and in a low tech society, the ones who view statistical averageness as some kind of virtue will be exposed to different creative norm-breakers depending on geographic location. This results in diversity among normie cliques - while they’re each competing to see who can be the most mid, their definitions of mid will be different.

    Even if the kind of humans that have the desire to be seen as normal were to all form a singular herd, the source of their previous diversity will remain. People who don’t actively mold themselves to become statistically average will still be here, setting trends, attracting followers and haters.

    Its likely that OP’s author doesn’t see things that way because they’re in the camp that views conformity and the mediocre as virtuous.



  • “We, as the DNC, need to be seen as a body that can be trusted, that’s not putting its thumb on the scales,” a DNC member told Politico. “We have to be so strategic and careful with our resources right now. … So why are we in this circular firing squad against Democrats?”

    Which side of the debate is this person trying to support?

    If the DNC wants to be seen as trustworthy and not putting its thumb on the scales against its constituents economic interests, then it makes sense to try to repair the broken parts of the party that are largely seen as untrustworthy and favoring the donor class over the people who vote for Democrats.

    So why are the corporate Dems shooting their own party in the foot by resisting changes to the failed status-quo?


  • In PlanetSide, there’s just one big map that never resets.

    The team I played with would try to bring the front line to a bridge before logging off for the night. Contested bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.

    IIRC, there have been a few times when one of the three factions controlled the entire map, but it never lasted more than a few minutes. During the PlanetSide 2 beta test, one side came close to taking the entire map, but the whole game crashed because the entire population of all three factions was trying to pile into the same base at the same time. They eventually implemented a mechanic where if too many people were in the same place, the ones who arrived most recently would be teleported to an adjacent map tile.



  • PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.

    In its heyday it was a fascinating sociology study.

    During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.

    During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.

    During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.