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Per Gematsu (and others by now, I’m sure).
The irony is outlets have never been more transparent about review process, embargoes, disclosures, etc. because of all that, and yet…
Can only lead a horse to water, though. A staggering amount of people can’t tell the difference between independent reviewers and paid influencers.
Like you said yourself, it’s risky.
That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.
If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.
FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.
FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.
I’ve actively tried not to be a Blizzard doomer, but Nexon? I guess wealth extraction is where these IPs are now. Bleh.
Pains me to hear it called a failure, it’s such a delightful game. While the Western release years after was not part of initial development, it’s also a landmark game in English localization history. The script brilliantly handles the puns and other specific quirks of the original Japanese while also setting a standard tone for this series and similar games that followed. For example, I don’t know if Kansai-ben was translated into a US Southern dialect in a video game before this one.
I think this one’s going to sell quite well once word-of-mouth spreads.
I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.
It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).
I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.
Really curious about how well this game does. Being at a significantly lower price point, if it ends up a major GotY contender, that will make waves.
Depending on just how JRPG the game feels, it could also have a big impact there, too. The genre doesn’t have a regular, clear market leader anymore.
Highly recommend the sitting in the character’s shoes approach. I ended up
killing Keira on the island on my first playthrough because I didn’t pick up on how desperate she was,
and really kicked myself for missing that cue after. Still one of my most regretfully memorable gaming moments.
I really do think they should have flipped the timeline for the two in W3. Even players of the first two games don’t really know Yennefer that well, so her proper introduction to the player comes very late, all things considered.
Not being immersed in their backstory also doesn’t really convey how messed up it is that Triss got together with a man who lost the memories of the woman he was in love with (a woman she knew).
Headline doesn’t match what’s in the report. It’s not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we’re talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.
The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I’d be surprised if gacha even made up half of the spending SMBC is reporting on here.
I’m now trying Giant, Death cleric, and the Hexblade dip for my crit build martial character.
I like the flavor of Giant but throwing can be miserable sometimes. You don’t get the same line-of-sight help when moving around, and I’ve had more than a few situations where I don’t have LoS but it certainly looks like I do. I’ve also already had to pick up my Returning Pike a few times now. Still gonna stick with it.
Death cleric has been less interesting so far but it’s certainly been effective (though to be fair, anyone with Phalar Aluve is gonna be effective). The Channel-Divinity-on-hit hits like a truck. Going to mess with it a little more but I’m probably going to replace it with a Circle of Stars druid once the druid joins my party.
The Hexblade dip has been less successful. I think I’d assumed that you’d get the option of the better of CHA or STR/DEX on your attack roll with your hexed weapon but that’s not the case. So I’m not even using the hexed weapon at this point, just Hex (the spell), Hexblade’s Curse and Booming Blade. I rarely have the Bonus Actions to spare, so I don’t think this is better than Great Old One for my build. With GOO, my lower CHA doesn’t mean I’m missing an attack, just not getting the effect proc. It’s an all-in crit build, so I think maybe once the build fully comes online with Act 2 gear and crit elixirs Hexblade will be better since it won’t matter that I’m getting regular hits less often with the hexed weapon.
Woman-centered is not an absolute. One does not have to be part of a single characteristic of a group to have a stake in it, to be an ally, an advocate, a partner, a family member, among countless other scenarios.
I would suggest reading up on intersectionality.
By the way, all of this is covered in the subreddit sidebar, including in an FAQ in the wiki.
Neither the WvP subreddit nor the Discord excludes men from identifying as witches or from participating in discussions.
The Eternal Life of Goldman is visually stunning. Plus Yasunori Nishiki? He’s had some amazing music lately. I’m definitely in for this one.
I think this money grab wouldn’t have gotten as much run in the media if it hadn’t been front and center in the Direct. Feels like a misstep, but then, so does €90 Mario Kart…
Rumors abound for a remaster of this one, but I’m gonna start thinking it was a casualty of SQEX’s recent restructuring if it doesn’t surface this year.
Was the big one, misskey.io. I found a federated instance I was able to register at, I just wonder just how federated it’s all going to be if the big instance is restricted.
Also !RetroGaming@lemmy.world for even older. Active community!
There are a few franchises that still have me day 1 even if they went to that price point (The Witcher, Persona, Trails). Those are always 80 hours minimum, though.