

The lizardpeople living in the sewers of NYC were performing updates, so their control signals couldn’t get through…
The lizardpeople living in the sewers of NYC were performing updates, so their control signals couldn’t get through…
What could be a more fundamental part of the American Dream than the “tired, poor, huddled masses” trying to give their children a better future through naturalization.
This is just another Republican nail in the coffin of that dream, killing everything that made others envious of America while they shout more and more shrilly that America is still the best country on the planet.
But the other side of that is no political accountability. There’s no risk of punishment, so why should they care? Insider trading, corruption, nepotism, general lying, acting in bad faith, and intentionally misrepresenting facts to disrupt useful debate.
Politicians get away with all of that and more, and get paid massive amounts of money, above and below the table, while they do it.
It’s so weird to me, what do they expect to happen to the economy of their state when their workforce has such a poor education?
I don’t think so, the ARPG I have in mind wouldn’t be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.
No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.
I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.
Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.
The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.
This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.
To provide a different perspective to everyone else, I would say that it’s not the right time if you want everything to “just work”.
I tried out Ubuntu 22.04 just a couple of months ago, and only one game of the several I tried “just worked”. Everything else either didn’t work at all, or required hours of searching and troubleshooting and problem solving, with mixed success. And I’m not a technophobe, I’m a software developer with experience in system support.
People keep saying there’s lots of guides out there for most things, and that’s true. But that doesn’t necessarily mean the guide will work for you. I tried multiple “guides” to get my games working and most of them didn’t help. Either they were too old, or there was a step that I couldn’t complete, or I completed the guide and there was an error that isn’t mentioned in the guide. Or any number of other problems.
Regardless of what people say, it may not be as simple as “switch to Proton and install Lutris”. In the end I just got frustrated with having to work so hard to get my own computer to do the things I wanted it to do, and so I reverted back to Windows and had all my software working as expected within a couple of hours.
Policies like that are about treating the addicts, not the distributors. I absolutely agree on that practice with regards to addicts, but we still need to go after the distributors of these lethal, destructive drugs.
Not sure that’s true. Here’s a US gov doc reporting on the Sinaloa drug cartel trafficking fentanyl.
The fentanyl crisis in America – fueled in large part by the Sinaloa cartel
From the link.
There’s a really big difference between a college kid dealing weed to his friends and a fentanyl distributor. There are some substances you just can’t allow to move freely through the country.
Are you aware of how little fentanyl it takes to kill someone? How badly heroin addiction changes people and ruins their lives? I am absolutely in favour of more lax rulings on recreational drugs, but not ones so completely destructive and destabilizing.
What? You expect the FDA to conduct raids on cartels trafficking fentanyl and heroin?
Burning it would release too many fumes, sink the bastard and turn it in to a new coral reef for marine life.
But that’s functionally no different than what’s already there…
The reason the lines are so long isn’t because of anything Java related, it’s because of the field names themselves.
That is an interesting point, but it’s not Java specific, you could do this exact thing in most other languages and it would look pretty much the same.
Considering the fact that in a lot of enterprise projects the data structures are not necessarily open to change, how would you prevent reaching through objects like this?
This just tells me you don’t use Java. Factory classes are just used to create objects in a standardized way, but this code isn’t creating anything, it’s just getting nested fields from already instantiated objects.
Sure, but most of the lines in the screenshot break down to:
object1.setA(object2.getX().getY().getZ().getI().getJ().getK().getE().getF(i).getG().toString())
Aside from creating a method inside the class (which you should probably do here in Java too) how would another language do this in a cleaner way?
Like most things, it’s about balance. All changes to open source software must be approved by the community managing it, and if that community is lazy or poorly managed or simply too busy then there’s an opportunity for new vulnerabilities to be created, either accidentally or maliciously.
But for well managed software, as other people have said you can get more changes more frequently, more security as many people are evaluating the code base, and greater attention to what users want rather than what’s profitable. Whereas with closed source software there is a greater focus on profitability, and sometimes that leaves vulnerabilities open when development is rushed and/or vulnerabilities are not seen as important enough to justify the cost to fix, but sometimes that tendancy towards profitability can also ensure the product stays a market leader. Steam may be a good example of a good closed source product.
Yes, fair correction. Perhaps that is a point itself, the way debates between political opponents are presented as formal and official when in fact they are entirely at the whim of the broadcaster and the politicians involved.
It seems like their economy is reliant on a series of short term fixes, and as each one winds down another bigger one needs to take its place.
12% interest is another example of this, it will improve things in the short term but has no effect on the underlying problems, meaning that in a couple of months or so something even more drastic will be needed.