Why is a developer or publisher follow a curator follow? And why is there a limit of only 100? This is stupid.
Now I unfollowed some curators without any curations, but now I have to notice that unfollows their developer homepage.
On My Curators you can see who you follow.
To check the developer homepage, you have to Curator logo link -> About -> View Group -> Associated Game -> developer homepage. Easy. Very obvious.
How many “curators” do you follow? How empty is that “my curators” list for you?

So, what do I do now? Unfollow some devs and curators I want to follow?


In the past, I’ve hit a block limit in an online game I played for a long time. Pretty stupid when you can’t block toxic people anymore. Removing very old blocks was possible, but not very convenient. It also kinda defeats the purpose of blocking.
Overwatch (1, the real first game) let you block only up to 5 or 7 people or so. Not only that, the block lasted only 1 week or so and will be lifted automatically. The idea is, that you block only in very specific cases where you don’t like the person or they don’t like you for whatever reason, but still follow the rules. And sometimes people change after they had a bad day and should get a second chance (I noticed that with other players and its true). Because if the person is constantly toxic or does not follow any other rules, the person should be removed from match making and be reported instead just blocking. This helps everyone, not just you. And it makes match making search and find better matches, because there are less blocked people.
That was in Overwatch 1 back then, no idea how its handled now.
Overwatch had “avoid as teammate” as well as blocking. Are you sure you’re thinking of blocking and not avoiding?
Avoid had a low limit. I don’t remember such a thing for blocking.
You are right. I think blocking had a limit, but I don’t remember details anymore. Edit: The Avoid as Team Member-functionality was added later, presumably because lot of players asked to have a bigger block list. I remember vaguely about such discussions back then.