• ZDL@lazysoci.al
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    Fluxx is loads of fun! And if you mean “story games” I’ve got FATE, Spark (and its descendants) and StoryEngine on my shelf (some of the very few games that I have physical copies of).

      • ZDL@lazysoci.al
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        Spark is like collaborative story-telling where the dice come out when people disagree on what happens. It focuses on characters having their beliefs challenged and either confirmed or altered. It’s one of my absolute favourite games. It’s currently available for free (Genesis of Legend puts their games into the public domain after a decade).

          • ZDL@lazysoci.al
            link
            fedilink
            English
            arrow-up
            3
            ·
            3 months ago

            I’m split down the middle between fairly crunchy trad games and games that are effectively improv with dice (or in their solo incarnations, writing with dice).

            For the first variety, the golden king of all my games remains Chivalry & Sorcery (currently in its fifth edition; I primarily played second). I was also a big fan of a game called Rolemaster, though a later spin-off of it called HARP was more my speed later on (and, in fact, is one of the few games that I brought with me when moving to China).

            For the second variety, I love Spark and its offshoots, especially Sig: Manual of the Primes. And I adore FATE, but specifically the Accelerated Edition.

              • ZDL@lazysoci.al
                link
                fedilink
                English
                arrow-up
                3
                ·
                3 months ago

                “Crunchy” just means “lots of rules” and Pathfinder is pretty much a crunchy trad game. Crunchy games can be insanely complex (like Powers & Perils) by having completely different systems for each and every thing (old school AD&D was this way too, as was Chivalry & Sorcery in its first and second editions) or they can have unified game systems where one or two simple core mechanisms are used in different ways for the rules (C&S from the third edition onward qualifies, as does D&D form the third edition onward, and its offshoots like Pathfinder).

                I do occasionally find people to play with (including SO, obviously) but yes, my RPG playing is at an all-time low since I first encountered them in '78. I don’t play online because I despise computers enough that I really don’t want them in my hobbies.

                You can get the rules to Spark and FATE (in several editions: Core, Accelerated Edition, and Condensed) for free if you want to see what the flavours are like.