To ensure games run well on Linux either via Native Linux builds or Windows games with Proton, part of the magic is in the Steam Linux Runtime. A new version of it, the Steam Linux Runtime 4.0 was recently put up with some pretty big changes.
What’s the point of it? It ensures Steam and games run through Steam on Linux work properly across all the many different Linux distributions. Another secret Valve sauce for Linux. Well, not secret at all but you get my meaning I’m sure.



The runtime is not Steam itself. That’s more or less independent from the runtime. The runtimes are a collection of libraries that developers can develop against without having to include them themselves.
Kind of similar to the Visual C++ Runtime on Windows.
I know what a runtime is, but I’d like to check which version of it I’m running. 🙂 Wouldn’t be very difficult but I’m this instance I don’t know how.
The runtime is for launching games, not Steam itself. You can check the runtime selection in Compatibility tab of Steam and of each game. If your Steam Flatpak install doesn’t work, the issue is likely somewhere else.
I’d suggest trying to launch the flatpak from the terminal and seeing if there’s any strange logging.
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So you can use those to develop on a platform and be sure that it work on the other too? Is this runtime steam-indipendent?
Yes. Exactly.
Older stuff here: https://github.com/ValveSoftware/steam-runtime
Newer stuff here: https://gitlab.steamos.cloud/steamrt
The dev guide within that gitlab repo confirms that it can be used sans Steam: https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/slr-for-game-developers.md
This applies to the new runtime as well: https://gitlab.steamos.cloud/steamrt/steamrt4/platform
Oh that’s cool, thank your for the link too
idk about that, but it’s called the Steam Runtime because it’s the library files for running Steam. so I’m not sure what context you would use it in that didn’t include Steam, since it’s used for everything Steam does from connecting you to your friends in multiplayer games, to notifying Steam users that it’s their turn in asynchronous games.
if the game wasn’t run from Steam, it probably wouldn’t need or want to use the Steam Runtime.
No, it’s for running games on Linux. Steam will probably use the libs as well for its own functionality. But the main use is for game developers to target specific libraries so that they are independent of the user’s distribution.
And they can indeed be used outside of Steam as well. I sometimes use it to link in specific libraries for other games. @Axolotl_cpp@feddit.it
Thank you!
I stand corrected then