• sp3ctr4l@lemmy.dbzer0.com
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    2 days ago

    Krita.

    Everyone screams at me when I say this, " Krita is for tablet artistry REEE!!! ", but Krita is basically PhotoShop from before Adobe went hardcore into ‘everything is a subscription’, roughly 10-15 years ago.

    grumbles about macromedia suite and newgrounds and homestar runner and xiaoxiao stick fighter and fucking kids these days

    • Hadriscus@jlai.lu
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      2 days ago

      Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king

      • sp3ctr4l@lemmy.dbzer0.com
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        2 days ago

        I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…

        … and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.

        Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.

        But… that’s fine? It does the thing I want, pretty quickly, for free.

        Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.

        So I guess I could just get a stylus and draw directly on it.

        lol

        • Hadriscus@jlai.lu
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          2 days ago

          Oh, the deck is touchable ??

          • the biggest file I worked on took up 30gigs of ram, it was 14k*7k pixels but it was always smooth. Except for these damn transform filters. Can’t eyedrop from them either… I mean you can, but the eyedropper only sees the untransformed layer
          • sp3ctr4l@lemmy.dbzer0.com
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            2 days ago

            Yes.

            I literally didn’t even realize that when I bought one a few years back.

            I was fucking about with uh, 3DS emulators, got frustrated with trying to figure out how to make things like menus in the OoT remaster work via the dpad.

            I sighed, and internal monologued ‘man fuck this, I wish I could just poke the screen gently like-’

            And then I did that.

            And it worked.

            Yeah. It… literally just worked, and then I realized oh yeah, the Deck does still have parts of Steam, like in depth menu navigation, that aren’t fully supported by the controller, and it’ll just say ‘touch to navigate!’.

            So yeah, Steam Deck, Bazzite, Flatpaks, Krita, accidental touch screen?

            I also have a kind of kickstand thing that is also a snap on, sort of mini dock for it.

            So, you could, theoretically, make a bit more of your own kind of easel for it, and then set that up at the appropriate arm level, and paint on it sorta like a painting?

            A tiny painting?

            • Hadriscus@jlai.lu
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              2 days ago

              Yeah, I could see it. But does having a touchscreen means it also works with a pen? I seriously contemplated getting a Deck at some point, I love the fact that it’s very open. But ultimately my priorities lie elsewhere.

              • sp3ctr4l@lemmy.dbzer0.com
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                2 days ago

                I have no idea.

                Presumably, its an electroconductive sensitive screen the way phones are?

                So… just use a stylus made of sufficiently conductive material, that it can complete a circuit from screen -> stylus -> hand?

                Yeah I dunno, like I said, I am not a tablet artist, lol.

                I can’t actually find any touchscreen specific specs or description, but… mine is an OLED, and apparently the touchscreen is better, more sensitive than the original LCD variant.


                Also I just now saw your biggest image note.

                30 gigs of RAM?

                To open an image?

                … What?!

                Sorry, right, I’m more like a game dev person, having a texture file that large/computstionally expensive… it is literally incomprehensible to me, what the fuck.

                Not even like ai autoupscaling your 4k textures to 8k textures, for some fucking reason, is gonna be that big.

                We… kind of tend to want to optimize memory usage… in… video games… use high performance compression… I… what? How?

                My head hurts now.

                • Hadriscus@jlai.lu
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                  2 days ago

                  No it’s a .kra file, this one contained hundreds of layers, some rather high def on their own, to create a big illustration for print https://www.artstation.com/artwork/YK45JK It’s a working file, from which I export TIFFs or PDFs for the printer. Those end up weighing a few hundred megabytes tops

                  I suppose the 13k*13k you mentioned must have been heavy to handle as well

                  • sp3ctr4l@lemmy.dbzer0.com
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                    2 days ago

                    Ok, that makes a lot for sense, I’d never even heard of a .kra file… hundreds of layers, ok, that makes sense.

                    Wait. It that the file extension for krita projects?

                    … yeah so i mostly do coding, lol, art is uh… not my forte, hahah!

                    Anyway, damn good drawing! Painting? Artwork? Sorry, I don’t know the right word.

                    But uh my file was only a single layer, granted, I made a working krita project out of maybe 10 ish layers of the same dimensions, all from the same dataset… it was only really bad to initially load them in… but… yeah if you try to like, complex filter lend whole other layers by other layers, sequentially… yeah, that’ll chug, Deck fan kicks over to max…

                    But so far its never fully maxxed out memory and actually crashed.