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nyjan@feddit.de to 196@lemmy.blahaj.zone · 2 years ago

beware of the rule

feddit.de

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beware of the rule

feddit.de

nyjan@feddit.de to 196@lemmy.blahaj.zone · 2 years ago
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  • blackluster117@possumpat.io
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    2 years ago

    One day, this image will be in the slide deck for a CS class, if it isn’t already. That’s the kind of thing that keeps me going.

  • zzx@lemmy.world
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    2 years ago

    Don’t forget the geometry shader for special vertex manipulation

    • Goat@lemmy.blahaj.zone
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      2 years ago

      no one uses those, especially in Vulkan 'cause it has mesh shaders

  • Yuumi@lemmy.ml
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    2 years ago

    Funny

  • SkySyrup@sh.itjust.works
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    2 years ago

    that’s a lot of effort for a meme, I applaud

    • Smorty [she/her]@lemmy.blahaj.zone
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      2 years ago

      Don’t tell anyone, but I think it’s a repost

  • Viking_Hippie@lemmy.world
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    2 years ago

    I’m just waiting for the death pinch 🤷

  • Draconic NEO@lemmy.dbzer0.com
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    2 years ago

    Well… That’s not good…

    Can anyone help explain what went wrong here? I’m not super familiar with Graphics programming.

    • blackluster117@possumpat.io
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      2 years ago

      The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn’t configured properly.

      • Hazmatastic@lemm.ee
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        2 years ago

        TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

  • Gabu@lemmy.world
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    2 years ago

    This joke has so many levels it could be a Mario game.

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