DumbAceDragon@sh.itjust.works to 196@lemmy.blahaj.zoneEnglish · 2 years agorulelesssh.itjust.worksimagemessage-square23fedilinkarrow-up1512arrow-down10
arrow-up1512arrow-down1imagerulelesssh.itjust.worksDumbAceDragon@sh.itjust.works to 196@lemmy.blahaj.zoneEnglish · 2 years agomessage-square23fedilink
minus-squarethe_artic_one@programming.devlinkfedilinkEnglisharrow-up8·2 years ago It’s code, but without automated tests, comments, style rules So it’s game code. But seriously, Unreal blueprints actually support all of those.
minus-squarecassie 🐺@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·2 years agoBinary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵💫
minus-squareMercuryGenisus@lemmy.worldlinkfedilinkarrow-up1·2 years agoThat’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.
So it’s game code.
But seriously, Unreal blueprints actually support all of those.
Binary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵💫
That’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.