No, it’s also better if you want an internally consistent system built on top of sensible principles. Or a system with reliable baseline for power scaling. Or if you want to invite an optimizer or a newbie to your table.
It’s not a “tactical combat RPG”. That’s a wild misconception propagated by both tactical combat fans and people who have looked over the hedge and been scared away by somethings being different. It is, instead, a well crafted systemic RPG, designed with reliability at its centre.
Reliability enables tactical combat, which is why TC fans flocked to the system, but it enables a hell of a lot more, too.
It’s also better if you want a steady stream of new content without paying Hasbro or relying on randos.
No, it’s also better if you want an internally consistent system built on top of sensible principles. Or a system with reliable baseline for power scaling. Or if you want to invite an optimizer or a newbie to your table.
It’s not a “tactical combat RPG”. That’s a wild misconception propagated by both tactical combat fans and people who have looked over the hedge and been scared away by somethings being different. It is, instead, a well crafted systemic RPG, designed with reliability at its centre.
Reliability enables tactical combat, which is why TC fans flocked to the system, but it enables a hell of a lot more, too.
It’s also better if you want a steady stream of new content without paying Hasbro or relying on randos.