• vithigar@lemmy.ca
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    2 days ago

    The 2024 rules specifically clarify that stealth is not typically a suitable skill to be rolled in such a way.

    • Cethin@lemmy.zip
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      1 day ago

      D&D 5e was already trash. 2024 is stupid. If you choose to use their system, for whatever reason, ignore anything they say that makes for a bad experience. I can’t see a good argument why this shouldn’t work this way.

      • vithigar@lemmy.ca
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        20 hours ago

        So what, exactly, is the justification for how a rogue “covers for” a plate wearing paladin with no dex bonus? Keep in mind that that “half must succeed” rule means the rogue is very slightly more likely to succeed with a noisy partner than alone, assuming that success and failure are possible outcomes for both participants. Even if it’s impossible for the other to succeed the rogue is at worst unimpeded.

        • Cethin@lemmy.zip
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          19 hours ago

          Keep in mind that that “half must succeed” rule means the rogue is very slightly more likely to succeed with a noisy partner than alone…

          That would depend on the DC. The rogue very well could have a 100% chance to succeed alone.

          So what, exactly, is the justification for how a rogue “covers for” a plate wearing paladin with no dex bonus?

          The rogue would be guiding them, keeping watch for enemies, watching out for hazards, etc. Maybe they’d help the Paladin pad their armor to make it more quite, or give them something to cover it up with so it isn’t shiny. Sneaking encompasses the whole range of stealthy actions, including preparation and movement, most of which can be assisted.

          • vithigar@lemmy.ca
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            15 hours ago

            Yes, rogue could have a 100% chance of success. Obviously their chance isn’t going to get any better than that, seems like an odd thing to bring up as a counter point though.

            As for your suggested explanations for the assistance, none of that lines up with it being at worst non-impactful to do a paired group check. The rogue is completely unimpeded by helping the paladin, and in situations where their chance isn’t already 100% they might even have a better chance, since any possibility for success from the paladin could potentially cover a failure from the rogue. If the rogue only fails on a 3 or less and the paladin needs a 19, that raises the success rate from 85% alone to 86.5% with the paladin tagging along.

            Even it was a group comprised entirely of equally skilled rogues I don’t think it makes sense to make them more stealthy in groups, which is what this rule does, for the simple fact that larger groups of people are enormously easier to spot.

            If the simple fact that literally any pairing of two people is more stealthy then either of them alone isn’t enough reason to not use this rule for stealth then I don’t know what is.