• SpookyBogMonster@lemmy.ml
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    3 days ago

    It’s a very interesting trend, it seems like companies are convinced that this form factor is the future, that consumers will choose something with a portable option over something stationary.

    I at least like the idea that a console can act as both. I just can’t get behind this form factor of “handheld” consoles that are so large. Like, yeah, I can hold it in my hands. But a steam deck, or even a switch aren’t exactly easy to carry around.

    Not in the way that my old DS or GBA could. Hell, there’s a reason I do most of my handheld gaming on a Miyoo Mini Plus. The idea of taking a full console experience with me, on the go, was a neat idea when I was 10. But those kinds of games just don’t lend themselves to riding the bus, or sitting in the doctors office waiting room.

    • megopie@beehaw.org
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      3 days ago

      Something like the steam deck or the original switch were probably on the upper end of meaningfully “portable” in that sense, and even they can’t really compete with smartphones on that front. But with the currently available chips/batteries/screens, you cannot really get much smaller without starting to limit the games that can be played on them.

      There is a whole other conversation to be had about game optimization and the push in large parts of the games industry towards more power intensive games. If the PC/console games space had an incentive to better optimize for lightweight devices, that could change. Especially if something shifted on the smartphone storefront market that created more demand for better less exploitative games there.

      • SpookyBogMonster@lemmy.ml
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        3 days ago

        you cannot really get much smaller without starting to limit the games that can be played on them

        Games should probably be shorter, with worse graphics, if I’m being honest ¯_(ツ)_/¯

        • megopie@beehaw.org
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          3 days ago

          Yah, I agree.

          At the very least much better optimized, with what length there is focused on meaningful content rather than low effort padding.

          Again, it requires market pressure, something that a boom in portable games on less performant devices could cause.