• Chloyster [she/her]@beehaw.orgM
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    2 days ago

    Imo the biggest failure of the vita was the egregiously priced proprietary memory cards. Outrageously expensive for very little space. Made the value proposition compared to the post price drop 3ds (which used micro SDS) a no brainer unfortunately

    • GrindingGears@lemmy.ca
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      2 days ago

      Honestly the biggest failure IMO, was because like usual, they didnt actually support it after release. I’ve fallen for this one too many times with Sony, but no more. Whenever Sony releases something other than their mainstream products, they immediately stop developing for it and basically rely on a bunch of third parties. Who usually give up shortly thereafter when they notice the dwindling support.

      My vita is collecting dust with my PSVR, my PS proprietary headphones, and all the other useless shit Sony has released over the years.

        • GrindingGears@lemmy.ca
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          17 hours ago

          They didn’t support either VR’s. Most of the titles for PSVR were third party, there was very little AAA support after the first few months around it’s release. Two years later it was dust and echos, just like PSVR2 (Blood & Truth arguably an exception, but I also believe it was still released within that two year window).

      • Strayce@lemmy.sdf.org
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        2 days ago

        I recently dug up my vita and installed CFW out of boredom. With the built-in PSP and PSX emulation, decent retroarch support and a fair few source ports, it’s quite a respectable retro handheld these days. I wouldn’t necessarily recommend sourcing one over say, an anbernic unit, but if you already have it, it’s a fairly easy jailbreak and worth the effort IMO.