I played Last of Us 1, Part 2 flew completely under my radar because I considered the story to be feature complete in Part 1, similar to the Matrix movies.
I’ve played enough Project Zomboid and Escape from Tarkov to understand that virtually everyone is dead in under a year given an actual zombie apocalypse (myself including).
The artists are just self-gratifying themselves using the backdrop of post apocalypse as a scene or set dressing for a fundamentally “human” story.
Paradoxically, you’d imagine it would be about that – realistically nobody has time for “vengeance plots” in a truly apocalyptic scenario, going out of your way after someone ensures your statistical average over 250 million raids30% probability of survival is going to be tested again.
They can write whatever they want, but ideally they should just have written a drama instead in a different setting.
I played Last of Us 1, Part 2 flew completely under my radar because I considered the story to be feature complete in Part 1, similar to the Matrix movies.
I’ve played enough Project Zomboid and Escape from Tarkov to understand that virtually everyone is dead in under a year given an actual zombie apocalypse (myself including).
The artists are just self-gratifying themselves using the backdrop of post apocalypse as a scene or set dressing for a fundamentally “human” story.
Paradoxically, you’d imagine it would be about that – realistically nobody has time for “vengeance plots” in a truly apocalyptic scenario, going out of your way after someone ensures your statistical average over 250 million raids 30% probability of survival is going to be tested again.
They can write whatever they want, but ideally they should just have written a drama instead in a different setting.
Well you’re describing the game. The show entirely missed the part where they’re writing any kind of quality “human” story.