Except for the translation;) it was phenomenally bad.
But gameplay wise, I’m confident that it has some of the coolest mechanics out there In the soulslike universe. I particularly loved that it occurred to me so many times that it had felt completely impossible to beat bosses at first but I gradually figured them out. And many tries after, I slay them like I dance!
I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.
Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.
I hope it does well and we can see more entries in the series/universe.
(Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)
Have to give lies of P lots of credit for adding “adjust anytime” difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.
As someone who dislikes the punishing “fail for 3hrs over and over again” genre mechanics but likes everything else about the game, it went from a “no thanks” to “buyable” with that change.
Oh this I did not know! New with the DLC it seems?
It was a free update that came out at the same time as the DLC, but yup they lined right up.
Yup, yup and yuuup. I can vouch this: