I wasn’t aware that high refresh rates were beneficial for VRR? I’m not an expert, my assumption was that if games are needing VRR, they are likely running mostly around the 30-45 FPS, like cyberpunk. At which point a 60 Hz VRR display would be equivalent to a 120Hz one in so far as the VRR functionality is concerned.
It’s so LFC works properly. If there isn’t a large range to work with, you can end up with gaps where VRR doesn’t work, causing stuttering or tearing. LFC is needed in general because you want VRR to still work when FPS drops below the minimum frame rate. And while it’s more of an issue with OLED displays there can be negative side effects such as flickering if the display minimum refresh rate is set too low.
I wasn’t aware that high refresh rates were beneficial for VRR? I’m not an expert, my assumption was that if games are needing VRR, they are likely running mostly around the 30-45 FPS, like cyberpunk. At which point a 60 Hz VRR display would be equivalent to a 120Hz one in so far as the VRR functionality is concerned.
It’s so LFC works properly. If there isn’t a large range to work with, you can end up with gaps where VRR doesn’t work, causing stuttering or tearing. LFC is needed in general because you want VRR to still work when FPS drops below the minimum frame rate. And while it’s more of an issue with OLED displays there can be negative side effects such as flickering if the display minimum refresh rate is set too low.
Thanks for your response! Makes sense, I had not heard of Low Framerate Compensation.