I guess I love suffering and play games only because it’s not enough in real life (that’s why my favourite genres are souls-likes and fightings, but that’s another story). I’m currently playing Expedition 33, and this game marks some areas as “dangerous”, implying that the player is underleveled to defy local bosses and mobs. But hey, it sounds like a challenge! The moveset of the first boss I’ve met was very small—only 3 moves. But that was not the issue here: I dealt very little damage, whereas they simply one-shot me. After two days I finally made it: 37 minutes of patience, and 265 successful parries in my winning attempt. I’m very proud of myself :) It was not the longest time I’ve spent on a boss, but by far the longest attempt
I am wondering what level the party should be before really exploring the map because I was looking around everywhere I could go once I got Esquie but outside of the path to the next objective, everything encountered was so beefy I could do 20,000 damage with the first 3 attacks and still not see a dent in the health bar as they go on to one shot all 3 characters at once. Very FF-ish in that regard, to me, which makes me expect that there will be a good point at which I can stomp these barriers out, just not now unless I grind like a motherfucker for it or just take forever and never take a hit (which I do appreciate because old school FF you couldn’t just not get hit if you were good lol).
It tells me a dungeon is dangerous, but unless I am blind I haven’t noticed any indication of an enemy’s level.
Yeah, eventually a dungeon will just stop being dangerous. Of course, there’s no good reason to ever take damage in this game. Unless you make mistakes.
I make a lot of mistakes.
I love that all the no damage gamers switched to all damage runs with this game as “the hard thing”. Because everyone already knows that a hitless parry only run is possible. No need to prove it.
I did a few exploration and chromatic bosses during the story but not going far away the main path.
I didn’t want to be overpowered for the story boss as you can’t enjoy the battle and music when you almost ont shot things. You can even miss lore with some bosses.
So exploring is done now, with Esquie flying and the story done. I can build the cheesiest team I want now without having regrets.
Yeah, that’s true. I always explore everything I can reach first, although if I encounter a boss that I can’t even scratch I won’t stick around for a 37 minute fight ;) so I have some things to return to.
I’m level 40 now and the story bosses are just not scary anymore. But so far I still enjoy being a bit overpowered at times so it’s fine. I just have big loot FOMO. I couldn’t forgive myself if I found some cool weapon during the “almost done” cleanup that I would have liked to use for more of the playthrough.
Don’t fret. I think concentrating on the story quests first is the best way to keep the difficulty most engaging. You can keep playing after the end. The side content you can access after getting access to all areas is the hardest in the game. But if you do that first you can easily one shot anything, including the final boss.
I’ve been tempted to go back and beat things i skipped but decided to wait until Esquire can fly. I figure it will save on travel time.
That’s been my thought too.
I can’t help but equating it to Final Fantasy from 9 or below when that was kind of the formula. You do the prologue, get into the wider world without transport, check out what you can reach, then you get a boat or some way of crossing some barriers but not others and you can encounter things way too hard for you, but by the time you get the transport that lets you go everywhere, you’re almost finished with the game and probably ready to take on the optional monsters. lol