WillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 days agoDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneimagemessage-square90fedilinkarrow-up1623arrow-down117
arrow-up1606arrow-down1imageDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneWillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 days agomessage-square90fedilink
minus-squaretetris11@lemmy.mllinkfedilinkEnglisharrow-up66·2 days agoFuture Prospects: Bankrupt or bought out by AAA within a year Makes 2 more great releases, then see previous Makes 5 formulaic releases with a team size that halves each iteration, or engages actively in 1-year contracts or hire-and-dump schemes
minus-squareThekingoflorda@lemmy.worldlinkfedilinkEnglisharrow-up29·2 days agoSometimes indies do very well, after which they don’t release anything new for at least 5 years.
minus-squareA_Union_of_Kobolds@lemmy.worldlinkfedilinkEnglisharrow-up29·2 days agoLike the Balatro guy, out there living the dream. Made one great game and got filthy rich and I couldn’t be happier for him.
minus-squareKiller@lemmy.worldlinkfedilinkEnglisharrow-up10·2 days agoThen theres terraria, almost 14 years and still getting updates
minus-squaremossy_@lemmy.worldlinkfedilinkEnglisharrow-up1·11 hours agoor Don’t Starve Together, where the developers add content to the game faster than I can complete it, with animated trailers for every update
minus-squareCrazazy [hey hi! :D]@feddit.nllinkfedilinkEnglisharrow-up6·23 hours ago“final update you guys, I can quit any time!” - Redigit, consistently for the past 12 years
minus-squareirelephant [he/him]🍭@lemm.eelinkfedilinkEnglisharrow-up2·23 hours agoFamous indie game minecraft.
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up4·18 hours agoI mean it was until the Microsoft acquisition.
minus-squareTranstronaut@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up9·2 days agoThat’s a good thing - helps keep the quality level up, and leaves room for other indies.
minus-squareTruscape@lemm.eelinkfedilinkEnglisharrow-up16·2 days agoAlso could be (applies to indie and AA): Updates games constantly to the present day due to low operating costs/no shareholders Open source in 5-10 years Old games live off modding support, new games are all dead within a year, then repeat cycle Steam Sale food for curious gamers, nothing else
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up4·2 days agoThe bottom 2 apply to AAA games
Future Prospects:
Sometimes indies do very well, after which they don’t release anything new for at least 5 years.
Like the Balatro guy, out there living the dream. Made one great game and got filthy rich and I couldn’t be happier for him.
Then theres terraria, almost 14 years and still getting updates
or Don’t Starve Together, where the developers add content to the game faster than I can complete it, with animated trailers for every update
“final update you guys, I can quit any time!” - Redigit, consistently for the past 12 years
Also Minecraft
Famous indie game minecraft.
I mean it was until the Microsoft acquisition.
That’s a good thing - helps keep the quality level up, and leaves room for other indies.
Did you mean: Toby Fox?
Also could be (applies to indie and AA):
The bottom 2 apply to AAA games