The magic of Morrowind is that you’re just there. There isn’t a time critical plot. There isn’t a need to go after every quest. You can freely and happily wander around and oh hey there’s a cool cave I guess I’ll go in there now.
Modern games tend to give me anxiety because while in theory “choice” systems add flavor, theres also clear winners and losers and most games no matter how much they doth protest (cough dishonored) still punish you based on standard moral sensibilities. You kill more bad guys, you get the bad guy ending. You kill fewer bad guys you get the good guy ending. Morrowind lets me kill bad guys and be a good guy at the pace I want.
It’s not unfair to claim Morrowind is a broken sandbox, but for every mudcrab that wrecks you at level 1 there’s a pterodactyl up in the mountains that I defeated 15 levels early because I was good at run-n-gun.
The magic of Morrowind is that you’re just there. There isn’t a time critical plot. There isn’t a need to go after every quest. You can freely and happily wander around and oh hey there’s a cool cave I guess I’ll go in there now.
Modern games tend to give me anxiety because while in theory “choice” systems add flavor, theres also clear winners and losers and most games no matter how much they doth protest (cough dishonored) still punish you based on standard moral sensibilities. You kill more bad guys, you get the bad guy ending. You kill fewer bad guys you get the good guy ending. Morrowind lets me kill bad guys and be a good guy at the pace I want.
It’s not unfair to claim Morrowind is a broken sandbox, but for every mudcrab that wrecks you at level 1 there’s a pterodactyl up in the mountains that I defeated 15 levels early because I was good at run-n-gun.
It’s down to personal preference. I agree with everything you wrote, even though MW was never my favourite.
My point was reacting to OPs comment that Oblivion is iconic enough to fully deserve a remake/remaster, its just for a slightly different audience.