I actually can’t tell if the whole “this is urgent you need to hurry” in an open world game is a new trend or not but I see it everywhere too.
Earliest I can think of is Skyrim. Everything was a big emergency. Finish one quest and the character dialogue was like “Another dragon attack! You need to get to this next quest right away! Hurry!”. But it’s supposed to be game designed for screwing around. I can’t help but feel it’s influenced this trend.
Playing Oblivion re-mastered I’m realizing Oblivion wasn’t this way. The stakes were high but much more of the dialogue was like “Ready yourself, take the time you need, and we’ll talk next steps”. There’s important stuff to handle but exploring dungeons was treated as you getting prepared to handle the big bad.
Impending dragon attacks in Skyrim, missing son in Fallout 4, turning into a mindflayer in Bg3. These feel urgent, not conducive to exploration and meeting everyone and crafting potions and shopping for deals on weapons.
All that being said I had the same problem in Bg3. Didn’t long rest enough in the beginning because of it.









I try to keep in mind when I’m feeling annoyance or resentment for something that happened when I was younger, that it’s also entirely possible I’m thinking about a different version of that person than what exists today. The same way I’ve grown it’s entirely possible that unpleasant people I once knew have grown as well. It gives me an opportunity to let go of a few mild grudges I’ve held onto over the years.
However this is also the primary reason I don’t have a Facebook. It can occasionally either torpedo this idea by showing me the person who I once knew to be a prick remains a prick, or someone who I once thought highly of has become awful.