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Joined 3 年前
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Cake day: 2023年6月18日

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  • An open world game is something you immerse yourself in and you learn as you go. It is 100% incompatible with strict “win conditions” for every instance.

    I don’t see how this is about win conditions. The game communicated the consequences of your action poorly. That is on the game, not on the player. There is a reason why one of the first type of mods coming out for Fallout 4 were mods that replaced the often times misleading 3-word response prompts with the actual lines that are behind those prompts; because in a game where you need to interact a lot with NPCs, it is crucial to be able to predict how your attempt at interacting is going to be received. Vanilla Fallout 4 failed at that and as it seems, RDR2 fails at this as well.