

Agreed that the Bananzas are a little weird. Personally I find myself toggling it on and off (you can drumbeat again to transform back), which causes it to use so little meter that it’s recovered almost instantly, if not already recovered by the coins I earned doing the thing.
I’m definitely not using it as a transformation as much as I am just using it as a move in the kit though, so I’m not feeling like I’m using it as intended either.
Honestly, the delays have increased my hype more than decreased it. I’m not one to obsess over a release, I’ve played other things and enjoyed them in the interim, so I really have no resentment for the long dev cycle.
Lately my habits have been to try to avoid games for a couple months to let them get polished up anyway (I recently regretted picking up DOOM TDA at launch after they reworked combat across the whole game, and that would’ve been a better first playthrough experience). Team Cherry is a team I know can use time well like that, in fact, HK did get broad balance overhauls before I discovered it. They also added an astounding amount of well integrated post-launch content, so I’m excited to see just how much they’ve managed to create and polish Silksong with all this time, and will feel comfortable playing at or close to launch now due to these delays.