The latest plea for official Proton support started on Reddit, where Scout339v2 shared their screenshot of Rust running “on a server with EAC disabled to show that the game already works perfectly on Linux.” Disabling Easy Anti-Cheat (EAC) is the key factor here, and part of a broader conversation where Facepunch and its Linux/Proton userbase don’t see eye-to-eye.
While it’s true Rust runs on Proton, you can’t join official servers, and most unofficial servers, with EAC disabled. Facepunch considered changing its stance in 2022 when the Steam Deck launched, but didn’t end up introducing official Proton support. COO Alistair McFarlane said at the time that Linux is “safer for cheat developers,” and that trying to support EAC on another platform could reduce the team’s ability to support Windows.
oh noooo, what am I gonna do if I cant play the game that typically involves me being chased by heavily armed end game players, screaming racial slurs at me for no good goddamn reason other than sociopathy?
I guess I’ll just have to console myself with the thousand other games that run perfectly fine because their devs arent self absorbed fuckwads.
Much like people who craft their games with human hands aren’t really serious about AI generated art.
Ok. I’ll continue to play Elden ring, assassin’s creed, hollow knight silk song, and all these other great games. There are so many good games to play, I’m good to skip rust.
Skill issue
The words of a man who made a game that is now irrelevant mean nothing to the ravenous Linux user.
Rust isn’t serious about anti cheat though…
beat me to it
I love having rootkits on my pc to play a poorly coded and Un-optimized game!
It’s interesting how gamers are supposed to have a problem with people cheating in a video game, but not with their computer being compromised by bad actors.
True and usually hackers find a workaround.
If ring-0 access is the only way you can stop cheaters, your game must be poorly programmed.
Nah, cheating is just absurdly hard to stop. Even ring 0 anti cheat doesn’t stop it entirely. At some point, I feel like the answer is similar to piracy, in that you must accept that there’s going to be some amount of it, and then find a way to mitigate the damage. Because there are solutions to both of them that both go too far.
I think the way that CS does it is really the best one. Prevent the simple cheats, record games and let people handle the edge cases based on reports and suspicious activity.
While I agree that this is usually enough, you end up with the issue that with volume the process becomes bogged down to the point of inefficiency. The best bet is to implement this system with a much more robust server side cheat detection, and ideally not send occult information or recieve bad information from the clients to minimize the damage that can be done with a cheat.
I didn’t know CS did this, but yeah, at a high level, that’s how I’d address it, too. It’s probably not a solution that scales super well due to the manual review required, and I know that game has a reputation of people still being annoyed by cheaters, but it might be the best we can do without being very invasive, like the ring 0 stuff.
Reminds me that DRM used to run Kernel Side until software side drm was the safest/less sketchy option.
Seems I correctly assessed that game as sketchy bullshit
It’s been a cash-in on DayZ for what, 13 years now?
Those who don’t support them are not serious about software quality.
Then I have ‘no plans’ on ever giving them money for their shitty designed game
Oh, this is about that shitty survival game‽ I thought it was talking about the rust language. I was so very confused.
Well, I for one am serious about anti-cheat: if the company making the game makes it more important than the game itself, I make game not important for me
Games that have no plans for Linux are not serious about gamers.
Oh no, where will I go now to have 12 year olds tell me to kill myself while shouting racial slurs at my base.















